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Castlemourn

Castlemourn is a campaign setting for the Dungeons & Dragons role-playing game by Ed Greenwood, published by Margaret Weis Productions, Ltd. The world of Castlemourn lost its past during a cataclysm, and now various races (including old, such as elves and dwarves, and new ones) try to find their history.

Setting edit

Castlemourn is a land searching for its past. Its people are unaware of their origins, the greatness of their history, or what disaster brought about the Dark Age that has engulfed the land. Some three hundred years before the setting's current era, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving scorched ruins and crumbling citadels. Whatever befell this realm was so terrible that the gods have "cordoned" it off. No one is permitted to leave Castlemourn and those who find their way there, do so at their own peril, as adventurers, treasure hunters, and questors scour the land searching for relics, artifacts, and clues to their past. Castlemourn is a post-apocalyptic fantasy setting where kingdoms fight for power through political intrigue and outright warfare; where the brave seek their fortunes in dangerous ruins, and where everyone fears the unspeakable evil that shadows their land.

Races edit

In Castlemourn, one can find almost all of the core races, except half-orc. However, their base abilities all changed in some ways.

  • Dwarves: Dwarves are a stout miner race, just like in the core settings. However, they perceive the world as an illusion, so they are more prone to be affected by illusions, but can ignore real dangers, as if they were only illusions.
  • Elves: Elves are lithe creatures of the woods, who glow with light, and therefore hardly can hide from others.
  • Half-Elves: Just like their elven ancestors, they glow, but with a dimmer light.
  • Halflings: Small people, who are the masters of forging magical items.
  • Gnomes: Gnomes are little humanoids, who swore to commit a great task in their lives.
  • Godaunts: Fell beasts, who are looked down by other races. They are the equivalent of the half-orc.
  • Thaele: Vampire-like mysterious race.

Classes edit

There is only one extra class beside the core classes of D&D: the buccaneer. The buccaneers are pirates, seafaring swashbucklers. There are six prestige classes as well: dusked, faithless one, rhymesword, servant of the Seven, truesword knight and waymaster.

History edit

Ed Greenwood created the Castlemourn setting.[1][2][3]: 349  Margaret Weis Productions introduced the setting to publication with A Player's Guide to Castlemourn (2006), followed by the d20-based Castlemourn Campaign Setting (2007), and then the company released the Castlemourn Cortex System Quickstart (2008) as part of the second Free RPG Day and then closed down the line.[3]: 349 

References edit

  1. ^ Lowder, James (2010). Family games : The 100 best. Green Ronin. ISBN 9781934547212.
  2. ^ "Dungeons & Dragons World - Magazines - Dragon Magazine".
  3. ^ a b Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. ISBN 978-1-61317-084-7.


castlemourn, this, article, nominated, deletion, discussion, closed, january, 2024, with, consensus, merge, content, into, article, greenwood, personal, life, other, activities, find, that, such, action, been, taken, promptly, please, consider, assisting, merg. This article was nominated for deletion The discussion was closed on 3 January 2024 with a consensus to merge the content into the article Ed Greenwood Personal life and other activities If you find that such action has not been taken promptly please consider assisting in the merger instead of re nominating the article for deletion To discuss the merger please use the destination article s talk page January 2024 The topic of this article may not meet Wikipedia s general notability guideline Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention If notability cannot be shown the article is likely to be merged redirected or deleted Find sources Castlemourn news newspapers books scholar JSTOR December 2023 Learn how and when to remove this template message Castlemourn is a campaign setting for the Dungeons amp Dragons role playing game by Ed Greenwood published by Margaret Weis Productions Ltd The world of Castlemourn lost its past during a cataclysm and now various races including old such as elves and dwarves and new ones try to find their history Contents 1 Setting 2 Races 3 Classes 4 History 5 ReferencesSetting editCastlemourn is a land searching for its past Its people are unaware of their origins the greatness of their history or what disaster brought about the Dark Age that has engulfed the land Some three hundred years before the setting s current era there existed a magical place of shining towers and marvelous wonders called the Realm of Castles Legends tell of a great war against fell creatures that destroyed the realm leaving scorched ruins and crumbling citadels Whatever befell this realm was so terrible that the gods have cordoned it off No one is permitted to leave Castlemourn and those who find their way there do so at their own peril as adventurers treasure hunters and questors scour the land searching for relics artifacts and clues to their past Castlemourn is a post apocalyptic fantasy setting where kingdoms fight for power through political intrigue and outright warfare where the brave seek their fortunes in dangerous ruins and where everyone fears the unspeakable evil that shadows their land Races editIn Castlemourn one can find almost all of the core races except half orc However their base abilities all changed in some ways Dwarves Dwarves are a stout miner race just like in the core settings However they perceive the world as an illusion so they are more prone to be affected by illusions but can ignore real dangers as if they were only illusions Elves Elves are lithe creatures of the woods who glow with light and therefore hardly can hide from others Half Elves Just like their elven ancestors they glow but with a dimmer light Halflings Small people who are the masters of forging magical items Gnomes Gnomes are little humanoids who swore to commit a great task in their lives Godaunts Fell beasts who are looked down by other races They are the equivalent of the half orc Thaele Vampire like mysterious race Classes editThere is only one extra class beside the core classes of D amp D the buccaneer The buccaneers are pirates seafaring swashbucklers There are six prestige classes as well dusked faithless one rhymesword servant of the Seven truesword knight and waymaster History editEd Greenwood created the Castlemourn setting 1 2 3 349 Margaret Weis Productions introduced the setting to publication with A Player s Guide to Castlemourn 2006 followed by the d20 based Castlemourn Campaign Setting 2007 and then the company released the Castlemourn Cortex System Quickstart 2008 as part of the second Free RPG Day and then closed down the line 3 349 References edit Lowder James 2010 Family games The 100 best Green Ronin ISBN 9781934547212 Dungeons amp Dragons World Magazines Dragon Magazine a b Shannon Appelcline 2014 Designers amp Dragons The 90s Evil Hat Productions ISBN 978 1 61317 084 7 nbsp This fantasy related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Castlemourn amp oldid 1193414160, wikipedia, wiki, book, books, library,

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