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Puzzle Bobble 4

Puzzle Bobble 4 (also known as Bust-A-Move 4 for the North American and European console versions) is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the PlayStation and the only appearance of the series on the Dreamcast.

Puzzle Bobble 4
Arcade flyer
Developer(s)Taito
Publisher(s)
Taito
Director(s)Kazuhiro Ohara
Designer(s)Seiichi Nakakuki
Programmer(s)
  • Nobutake Nakamura
  • Sayo Kihara
  • Takanori Emoto
  • Hiroshi Maruyama
  • Yuichi Onogi
Composer(s)Rimiko Horiuchi
Platform(s)Arcade, PlayStation, Game Boy Color, Microsoft Windows, Dreamcast
ReleaseArcade
  • WW: December 1997
PlayStation
  • JP: August 6, 1998[2]
  • NA: December 9, 1998[1]
  • EU: April 15, 1999
Game Boy Color
Microsoft Windows
Dreamcast
Genre(s)Puzzle game
Arcade systemTaito F3 System

Plot edit

On the planet Bubbleluna lives the twins Bub and Bob. One day, the sun fails to rise because the Fairy of the Night, Cleon, has stolen the light source known as the Rainbow for Full-Moon Madame Luna. She splits this rainbow into 7 light bubbles. Bub and Bob then set off to retrieve these bubbles and restore the light and peace to their planet.

Gameplay edit

The game features a total of 640 levels. This installment of the series introduces two new features: the pulley system and chain reactions. The pulley system consists of two groups of bubbles attached to either side of a pulley. Popping some on one side will cause that side to be "lighter" and therefore rise. The other side lowers in response. If a pulley is shaking and a bubble is attached, the resulting heavier side will lower. This requires added strategy to prevent one side from moving too far and therefore losing the game. One possible strategy is to form a bubble cluster between two pulleys to prevent them from lowering or rising at all. Then the player can triangulate until acquiring the necessary bubbles to clear both anchor bubbles, while still keeping both ends of the pulley clustered together.

Chain reactions occur only on the two player (or player and CPU) modes. When a bubble is dropped, it can move to another place on the board if this causes more bubbles to pop. If this, in turn, causes more bubbles to drop, then the chain reaction can continue.

Play Modes edit

  • Puzzle Mode consists of a field of stages labelled A-Z, in a triangle. To proceed to either the stages B or C, the player must complete A. This continues, meaning there are many possible routes to completing the puzzle mode.
  • Story Puzzle consists of a backdrop with 22 tarot cards superimposed on it. The aim is to complete each of the tarot card stages, gaining that tarot card once its group of rounds is completed. New tarot cards are revealed when each of the stages currently shown is completed.
  • Story Versus follows the player's chosen character in their adventure to regain the seven light bubbles and do whatever it was that character planned with them. They must face each character of the main characters and defeat them to move on (in the case of the character not being Bub or Bob, they also must face a clone of themselves), in a linear fashion. Eventually, they will reach Madame Luna and upon her defeat, she will be revealed to be Dreg, the main antagonist in the series. Any character can be chosen for this mode except the unlockable characters.
  • Win Contest is a simple tournament where the player must fight and defeat as many opponents as possible. The more are defeated before losing, the more of a picture of the character is revealed. In this mode, is it possible to meet new characters who do not appear in the other modes; once encountered, they can be used in other modes. After defeating each character once, frequent matches will strengthen each one, making it harder and harder to win.
  • Player Vs Player is a multiplayer mode.
  • Challenge Mode ranks skill. The ranks are "10th Class", "1st Class", "1st Honor" and "Expert".
  • Edit Mode allows to create maps. Up to 25 can be made and played. Once all the maps created have been completed, an ending is displayed.[8]

Reception edit

Critical reception edit

In Japan, Game Machine listed Puzzle Bobble 4 on their April 1, 1998 issue as being the eighth most-successful arcade game of the month.[21] Like the second Puzzle Bobble game, PC Zone shunned the Windows version for its bad performance on low resolution and older PCs, scoring it 30%.[22]

Promotion edit

The game was showcased at the February 1998 AOU Amusement Expo in Japan.[23]

References edit

  1. ^ . 2000-08-17. Archived from the original on 2000-08-17. Retrieved 2023-07-03.
  2. ^
  3. ^ . 2000-08-16. Archived from the original on 2000-08-16. Retrieved 2023-07-03.
  4. ^ . IGN. February 15, 2000. Archived from the original on September 17, 2002.
  5. ^ "Bust-A-Move 4 sur PC". Jeuxvideo.com (in French). Retrieved 2023-07-03.
  6. ^ "Press release: 2000-04-13: Acclaim Entertainment Spreads Puzzle-Fever To Sega Dreamcast With Bust-A-Move 4". Sega Retro. 2017-02-24. from the original on 2020-08-07. Retrieved 2023-05-06.
  7. ^ "Retro Diary". Retro Gamer. No. 116. Imagine Publishing. September 2013. p. 13.
  8. ^ Taito (1999). Bust-a-Move 4 Instruction Manual. pp. 4–16.
  9. ^ "Bust-A-Move 4 (Dreamcast) - GameRankings". GameRankings. from the original on November 27, 2019. Retrieved November 27, 2019.
  10. ^ "Bust-A-Move 4 (PC) - GameRankings". GameRankings. from the original on November 27, 2019. Retrieved November 27, 2019.
  11. ^ "Bust-A-Move 4 (PlayStation) - GameRankings". GameRankings. from the original on November 27, 2019. Retrieved November 27, 2019.
  12. ^ "Bust-a-Move 4 (DC) reviews at Metacritic.com". Metacritic. from the original on July 18, 2020. Retrieved November 27, 2019.
  13. ^ Fielder, Lauren (May 17, 2006). "Super Bust-A-Move 4 (DC) Review". GameSpot. from the original on November 27, 2019. Retrieved November 27, 2019.
  14. ^ Davis, Cameron (March 12, 2014). "Super Bust-A-Move 4 (GBC) Review". GameSpot. from the original on November 27, 2019. Retrieved November 27, 2019.
  15. ^ Kasavin, Greg (June 26, 2000). "Super Bust-A-Move 4 (PC) Review". GameSpot. from the original on November 27, 2019. Retrieved November 27, 2019.
  16. ^ Gamespot Staff (April 28, 2000). "Super Bust-A-Move 4 (PS) Review". GameSpot. from the original on November 27, 2019. Retrieved November 27, 2019.
  17. ^ IGN Staff (June 6, 2000). "Bust-a-Move 4 - Dreamcast". IGN. from the original on November 27, 2019. Retrieved November 27, 2019.
  18. ^ Schneider, Peer (July 10, 1999). "Bust-a-Move 4 - Game Boy Color". IGN. from the original on November 27, 2019. Retrieved November 27, 2019.
  19. ^ IGN Staff (February 16, 2000). "Bust-a-Move 4 - PC". IGN. from the original on November 27, 2019. Retrieved November 27, 2019.
  20. ^ Harris, Craig (December 18, 1998). "Bust-a-Move 4 - PC". IGN. from the original on November 27, 2019. Retrieved November 27, 2019.
  21. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 561. Amusement Press, Inc. 1 April 1998. p. 21.
  22. ^ Woods, Dave (January 2000). "PCZ Reviews Shorts". PC Zone. No. 85. Future plc. p. 99.
  23. ^ "AOU '98 Showcase". Edge. No. 57. Future plc. April 1998. p. 9.
  1. ^ Released under the Club Acclaim label

External links edit

puzzle, bobble, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, january, 20. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Puzzle Bobble 4 news newspapers books scholar JSTOR January 2007 Learn how and when to remove this template message Puzzle Bobble 4 also known as Bust A Move 4 for the North American and European console versions is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the PlayStation and the only appearance of the series on the Dreamcast Puzzle Bobble 4Arcade flyerDeveloper s TaitoPublisher s Taito PlayStationJP TaitoNA Natsume Inc PAL Acclaim EntertainmentDreamcastJP CyberFrontNA PAL Acclaim Entertainment a Game Boy ColorJP AltronNA PAL Acclaim EntertainmentWindowsNA Interplay EntertainmentPAL AgetecDirector s Kazuhiro OharaDesigner s Seiichi NakakukiProgrammer s Nobutake NakamuraSayo KiharaTakanori EmotoHiroshi MaruyamaYuichi OnogiComposer s Rimiko HoriuchiPlatform s Arcade PlayStation Game Boy Color Microsoft Windows DreamcastReleaseArcadeWW December 1997PlayStationJP August 6 1998 2 NA December 9 1998 1 EU April 15 1999Game Boy ColorNA May 1999 3 JP April 28 2000Microsoft WindowsEU November 1999 5 NA January 31 2000 4 DreamcastJP March 16 2000NA June 1 2000 6 EU June 9 2000 7 Genre s Puzzle gameArcade systemTaito F3 System Contents 1 Plot 2 Gameplay 2 1 Play Modes 3 Reception 3 1 Critical reception 3 2 Promotion 4 References 5 External linksPlot editOn the planet Bubbleluna lives the twins Bub and Bob One day the sun fails to rise because the Fairy of the Night Cleon has stolen the light source known as the Rainbow for Full Moon Madame Luna She splits this rainbow into 7 light bubbles Bub and Bob then set off to retrieve these bubbles and restore the light and peace to their planet Gameplay editThe game features a total of 640 levels This installment of the series introduces two new features the pulley system and chain reactions The pulley system consists of two groups of bubbles attached to either side of a pulley Popping some on one side will cause that side to be lighter and therefore rise The other side lowers in response If a pulley is shaking and a bubble is attached the resulting heavier side will lower This requires added strategy to prevent one side from moving too far and therefore losing the game One possible strategy is to form a bubble cluster between two pulleys to prevent them from lowering or rising at all Then the player can triangulate until acquiring the necessary bubbles to clear both anchor bubbles while still keeping both ends of the pulley clustered together Chain reactions occur only on the two player or player and CPU modes When a bubble is dropped it can move to another place on the board if this causes more bubbles to pop If this in turn causes more bubbles to drop then the chain reaction can continue Play Modes edit Puzzle Mode consists of a field of stages labelled A Z in a triangle To proceed to either the stages B or C the player must complete A This continues meaning there are many possible routes to completing the puzzle mode Story Puzzle consists of a backdrop with 22 tarot cards superimposed on it The aim is to complete each of the tarot card stages gaining that tarot card once its group of rounds is completed New tarot cards are revealed when each of the stages currently shown is completed Story Versus follows the player s chosen character in their adventure to regain the seven light bubbles and do whatever it was that character planned with them They must face each character of the main characters and defeat them to move on in the case of the character not being Bub or Bob they also must face a clone of themselves in a linear fashion Eventually they will reach Madame Luna and upon her defeat she will be revealed to be Dreg the main antagonist in the series Any character can be chosen for this mode except the unlockable characters Win Contest is a simple tournament where the player must fight and defeat as many opponents as possible The more are defeated before losing the more of a picture of the character is revealed In this mode is it possible to meet new characters who do not appear in the other modes once encountered they can be used in other modes After defeating each character once frequent matches will strengthen each one making it harder and harder to win Player Vs Player is a multiplayer mode Challenge Mode ranks skill The ranks are 10th Class 1st Class 1st Honor and Expert Edit Mode allows to create maps Up to 25 can be made and played Once all the maps created have been completed an ending is displayed 8 Reception editCritical reception edit ReceptionAggregate scoresAggregatorScoreDreamcastGBCPCPSGameRankings78 25 9 N A68 60 10 79 78 11 Metacritic79 12 N AN AN AReview scoresPublicationScoreDreamcastGBCPCPSGameSpot7 2 10 13 7 10 14 6 8 10 15 7 9 10 16 IGN8 8 10 17 7 10 18 6 4 10 19 7 5 10 20 In Japan Game Machine listed Puzzle Bobble 4 on their April 1 1998 issue as being the eighth most successful arcade game of the month 21 Like the second Puzzle Bobble game PC Zone shunned the Windows version for its bad performance on low resolution and older PCs scoring it 30 22 Promotion edit The game was showcased at the February 1998 AOU Amusement Expo in Japan 23 References edit psx ign com Bust A Move 4 2000 08 17 Archived from the original on 2000 08 17 Retrieved 2023 07 03 家庭用ゲーム一覧1998年 pocket ign com Bust A Move 4 2000 08 16 Archived from the original on 2000 08 16 Retrieved 2023 07 03 Bust A Move 4 IGN IGN February 15 2000 Archived from the original on September 17 2002 Bust A Move 4 sur PC Jeuxvideo com in French Retrieved 2023 07 03 Press release 2000 04 13 Acclaim Entertainment Spreads Puzzle Fever To Sega Dreamcast With Bust A Move 4 Sega Retro 2017 02 24 Archived from the original on 2020 08 07 Retrieved 2023 05 06 Retro Diary Retro Gamer No 116 Imagine Publishing September 2013 p 13 Taito 1999 Bust a Move 4 Instruction Manual pp 4 16 Bust A Move 4 Dreamcast GameRankings GameRankings Archived from the original on November 27 2019 Retrieved November 27 2019 Bust A Move 4 PC GameRankings GameRankings Archived from the original on November 27 2019 Retrieved November 27 2019 Bust A Move 4 PlayStation GameRankings GameRankings Archived from the original on November 27 2019 Retrieved November 27 2019 Bust a Move 4 DC reviews at Metacritic com Metacritic Archived from the original on July 18 2020 Retrieved November 27 2019 Fielder Lauren May 17 2006 Super Bust A Move 4 DC Review GameSpot Archived from the original on November 27 2019 Retrieved November 27 2019 Davis Cameron March 12 2014 Super Bust A Move 4 GBC Review GameSpot Archived from the original on November 27 2019 Retrieved November 27 2019 Kasavin Greg June 26 2000 Super Bust A Move 4 PC Review GameSpot Archived from the original on November 27 2019 Retrieved November 27 2019 Gamespot Staff April 28 2000 Super Bust A Move 4 PS Review GameSpot Archived from the original on November 27 2019 Retrieved November 27 2019 IGN Staff June 6 2000 Bust a Move 4 Dreamcast IGN Archived from the original on November 27 2019 Retrieved November 27 2019 Schneider Peer July 10 1999 Bust a Move 4 Game Boy Color IGN Archived from the original on November 27 2019 Retrieved November 27 2019 IGN Staff February 16 2000 Bust a Move 4 PC IGN Archived from the original on November 27 2019 Retrieved November 27 2019 Harris Craig December 18 1998 Bust a Move 4 PC IGN Archived from the original on November 27 2019 Retrieved November 27 2019 Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 561 Amusement Press Inc 1 April 1998 p 21 Woods Dave January 2000 PCZ Reviews Shorts PC Zone No 85 Future plc p 99 AOU 98 Showcase Edge No 57 Future plc April 1998 p 9 Released under the Club Acclaim labelExternal links editAcclaim Entertainment Inc page Crawfish Interactive page Puzzle Bobble 4 at MobyGames Puzzle Bobble 4 at the Killer List of VideogamesPortals nbsp Video games nbsp 1990s Retrieved from https en wikipedia org w index php title Puzzle Bobble 4 amp oldid 1182891152, wikipedia, wiki, book, books, library,

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