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Abalone (board game)

Abalone is a two-player abstract strategy board game designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles[1] on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board.

Abalone
DesignersMichel Lalet, Laurent Lévi
GenresBoard game
Abstract strategy game
Players2 (or more)
Setup time20–60 seconds
Playing time10 minutes-2 hours
ChanceNone
SkillsStrategy, tactics

Abalone was published in 1990 and has sold more than 4.5 million units. The year it was published it received one of the first Mensa Select awards. It is currently sold in more than thirty countries.

Gameplay edit

Rules edit

The board consists of 61 circular spaces arranged in a hexagon, five on a side. Each player has 14 marbles that rest in the spaces and are initially arranged as shown below, on the left image. The players take turns with the black marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either broadside / arrow-like (parallel to the line of marbles) or in-line / in a line (serial in respect to the line of marbles), as illustrated below.[2]

 
Initial position
 
Black opens with a broadside move
 
White counters with an in-line move

A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board.[2][3]

Move notation edit

The notation for recording moves gives the letters A-I to the horizontal lines, and the numbers 1–9 to northwest–southeast diagonals.[4]

 I O O O O O H O O O O O O G + + O O O + + F + + + + + + + + E + + + + + + + + + D + + + + + + + + 9 C + + @ @ @ + + 8 B @ @ @ @ @ @ 7 A @ @ @ @ @ 6 1 2 3 4 5 

One popular notation: an inline move can be denoted by the movement of the trailing marble (the "caboose"); broadside moves can be denoted by the initial positions of the two extremities of the lance followed by the final position of the first marble (with this notation, each broadside move has two notations possible, which could be avoided).

Avoiding draws edit

The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable.

Because it is boring for games to be drawn out indefinitely, serious Abalone players tacitly agree to play aggressively. A player who forms a defensive wedge and makes no attempt to attack is likely to be a novice who might lose anyway. Nevertheless, there remains the possibility of any competent player bringing the game to a standstill and successfully avoiding losing, even to a championship-level player.

There are several possible "solutions". First, in tournaments, a judge may penalize a player for playing defensively. This solution is somewhat unsatisfactory, given that a judge may not always be present, and that "defensive play" is subjective.

Second, several variations of the rules have been developed for the same board and marbles. None of the variations has the same appealing simplicity of the original.

The third, and perhaps best, alternative starting positions have been designed to make the formation of stalemate wedges less likely. Experiments are still underway to find an opening position which neither devolves to a draw nor gives too great an advantage to the first player. One popular attempt are the Marguerite or Daisy positions, two versions of which are displayed in the center and to the right.

Another option is to create a "turn limit" where if no marble has been knocked off the board by turn 15, whoever has made the most progress towards the center line wins. This encourages an aggressive strategy of moving forward and often the rule will not come into play.

 
Black can defend forever
 
German daisy starting position
 
Belgian daisy starting position

Rule variations and more players edit

Abalone can be played by three or more people using the same board with fewer marbles for each player and each player has a different colour.[5][6]

A number of two-player variations use a third colour for passive pieces. For example, the variation called The Pillar (with a fixed marble in the centre of the board), which has been examined to some depth by Alex Borello and Nicolas Le Gal, uses a third colour. Another possible variation involves either player winning the game by ejecting the central marble.

A few variations use a second layer of marbles.[citation needed]

Strategy edit

Forums of Abalone communities have found that, generally:[7]

  • Keep the marbles close to the centre of the board and force the opponent to move to the edges.
  • Keep the marbles close together for increased defense and attack, especially in a hexagon shape to be able to push or defend in any direction.
  • Pushing the opponent off the board is not usually a good idea if it leads to weaknesses in the player's geometry.
  • Setting a "trap" by making a marble weak in one direction allows for opponent to weaken center defenses.

Champions edit

Person-to-person competitions have been held by the Mind Sports Olympiad since 1997.[8]

  • 1997: Marc Tastet
  • 1998: Vojtěch Hrabal
  • 1999: Gert Schnider
  • 2000: Gert Schnider
  • 2001: Thomas Fenner
  • 2002: Jan Šťastna
  • 2003: Stephane Nicolet
  • 2004: Alex Borello
  • 2005: David M. Pearce
  • 2006: Jan Šťastna
  • 2007: Vincent Frochot
  • 2008: Jan Šťastna
  • 2009: David M. Pearce
  • 2010: Vincent Frochot
  • 2011: Vincent Frochot
  • 2012: David M. Pearce
  • 2013: David M. Pearce
  • 2014: Nicolas Fiorini
  • 2015: Vincent Frochot
  • 2016: Vincent Frochot
  • 2017: Vincent Frochot
  • 2018: Vincent Frochot
  • 2019: Vincent Frochot

Gert Schnider and Thomas Fenner participated in the evaluation and adjustment of AbaPro. Marc Tastet was the 1992 World Othello Champion, Stephane Nicolet is a two-time World Othello Championship finalist, and Jan Stastna is a strong Othello player.

In a computer-to-computer competition held in 2003 at the International Computer Games Association (ICGA) events in Graz, Austria,[9] the AbaPro program[10] defeated the Nacre program.

In 1999, a number of top players from the Mind Sports Olympiad signed an agreement to use a different starting position (the Belgian daisy) to revitalize the game. This has been used for top tournaments since then, including the AbaCup.

Reception edit

In the February–March 1990 edition of Games International (Issue 13), Mike Siggins called the components "of good quality", and the rules "extremely concise." He found the game very replayable, and commented that "it has the potential to become a classic." His only complaint was that "as players become more proficient the game can slow up and stalemates often result." Despite this, Siggins gave the game an above-average rating of 8 out of 10, saying, "Abalone is one of the best abstract games to appear in a long while."[11]

Reviews edit

See also edit

References edit

  1. ^ . Archived from the original on 2012-03-23.
  2. ^ a b Oswin Aichholzer; Franz Aurenhammer; Tino Werner. "Algorithmic Fun – Abalone" (PDF). Special Issue on Foundations of Information Processing of TELEMATIK, 1:4–6, 2002. Graz University of Technology. Archived (PDF) from the original on 2022-10-10.
  3. ^ N.P.P.M. Lemmens (2005-06-18). "Constructing an Abalone Game-Playing Agent" (PDF). Maastricht University.
  4. ^ Pascal Chorus (2009-06-29). "Implementing a Computer Player for Abalone using Alpha-Beta and Monte-Carlo Search" (PDF). Maastricht University. Archived (PDF) from the original on 2022-10-10.
  5. ^ . Abalone Online. Archived from the original on 2016-10-12. Retrieved 2016-05-09.
  6. ^ . Abalone Online. Archived from the original on 2016-10-12. Retrieved 2016-05-09.
  7. ^ Ender Ozcan; Berk Hulagu (2004). "A Simple Intelligent". Proceedings of the 13th Turkish Symposium on Artificial Intelligence and Neural Networks: 281–290. CiteSeerX 10.1.1.98.6805.
  8. ^ . boardability.com. Archived from the original on 2011-07-08. Retrieved 2010-06-13.
  9. ^ . Archived from the original on 2014-09-22. Retrieved 2015-09-21.
  10. ^ "Oswin Aichholzer's homepage: Aba-Pro". Abalone playing program which won at the International Computer Games Association (ICGA) tournament in Graz 2003.
  11. ^ Siggins, Mike (February–March 1990). "Abalone". Games International. No. 13. p. 8.
  12. ^ "GAMES Magazine #98". June 1989.
  13. ^ "Jeux & stratégie 54". December 1988.

External links edit

abalone, board, game, abalone, player, abstract, strategy, board, game, designed, michel, lalet, laurent, lévi, 1987, players, represented, opposing, black, white, marbles, hexagonal, board, with, objective, pushing, opponent, marbles, edge, board, abalonedesi. Abalone is a two player abstract strategy board game designed by Michel Lalet and Laurent Levi in 1987 Players are represented by opposing black and white marbles 1 on a hexagonal board with the objective of pushing six of the opponent s marbles off the edge of the board AbaloneDesignersMichel Lalet Laurent LeviGenresBoard game Abstract strategy gamePlayers2 or more Setup time20 60 secondsPlaying time10 minutes 2 hoursChanceNoneSkillsStrategy tacticsAbalone was published in 1990 and has sold more than 4 5 million units The year it was published it received one of the first Mensa Select awards It is currently sold in more than thirty countries Contents 1 Gameplay 1 1 Rules 1 2 Move notation 1 3 Avoiding draws 1 4 Rule variations and more players 2 Strategy 3 Champions 4 Reception 5 Reviews 6 See also 7 References 8 External linksGameplay editRules edit The board consists of 61 circular spaces arranged in a hexagon five on a side Each player has 14 marbles that rest in the spaces and are initially arranged as shown below on the left image The players take turns with the black marbles moving first For each move a player moves a straight line of one two or three marbles of one color one space in one of six directions The move can be either broadside arrow like parallel to the line of marbles or in line in a line serial in respect to the line of marbles as illustrated below 2 nbsp Initial position nbsp Black opens with a broadside move nbsp White counters with an in line moveA player can push their opponent s marbles a sumito that are in a line to their own with an in line move only They can only push if the pushing line has more marbles than the pushed line three can push one or two two can push one Marbles must be pushed to an empty space i e not blocked by a marble or off the board The winner is the first player to push six of the opponent s marbles off of the edge of the board 2 3 Move notation edit The notation for recording moves gives the letters A I to the horizontal lines and the numbers 1 9 to northwest southeast diagonals 4 I O O O O O H O O O O O O G O O O F E D 9 C 8 B 7 A 6 1 2 3 4 5 One popular notation an inline move can be denoted by the movement of the trailing marble the caboose broadside moves can be denoted by the initial positions of the two extremities of the lance followed by the final position of the first marble with this notation each broadside move has two notations possible which could be avoided Avoiding draws edit This section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed May 2009 Learn how and when to remove this template message The dynamics of the basic game may have one serious flaw it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely An attacker may try to outflank this wedge or lure it into traps but such advances are often more dangerous to the attacker than the defender Thus from the starting position it takes little skill and no imagination to avoid losing and nothing in the rules prevents games from being interminable Because it is boring for games to be drawn out indefinitely serious Abalone players tacitly agree to play aggressively A player who forms a defensive wedge and makes no attempt to attack is likely to be a novice who might lose anyway Nevertheless there remains the possibility of any competent player bringing the game to a standstill and successfully avoiding losing even to a championship level player There are several possible solutions First in tournaments a judge may penalize a player for playing defensively This solution is somewhat unsatisfactory given that a judge may not always be present and that defensive play is subjective Second several variations of the rules have been developed for the same board and marbles None of the variations has the same appealing simplicity of the original The third and perhaps best alternative starting positions have been designed to make the formation of stalemate wedges less likely Experiments are still underway to find an opening position which neither devolves to a draw nor gives too great an advantage to the first player One popular attempt are the Marguerite or Daisy positions two versions of which are displayed in the center and to the right Another option is to create a turn limit where if no marble has been knocked off the board by turn 15 whoever has made the most progress towards the center line wins This encourages an aggressive strategy of moving forward and often the rule will not come into play nbsp Black can defend forever nbsp German daisy starting position nbsp Belgian daisy starting positionRule variations and more players edit This section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed May 2009 Learn how and when to remove this template message Abalone can be played by three or more people using the same board with fewer marbles for each player and each player has a different colour 5 6 A number of two player variations use a third colour for passive pieces For example the variation called The Pillar with a fixed marble in the centre of the board which has been examined to some depth by Alex Borello and Nicolas Le Gal uses a third colour Another possible variation involves either player winning the game by ejecting the central marble A few variations use a second layer of marbles citation needed Strategy editForums of Abalone communities have found that generally 7 Keep the marbles close to the centre of the board and force the opponent to move to the edges Keep the marbles close together for increased defense and attack especially in a hexagon shape to be able to push or defend in any direction Pushing the opponent off the board is not usually a good idea if it leads to weaknesses in the player s geometry Setting a trap by making a marble weak in one direction allows for opponent to weaken center defenses Champions editPerson to person competitions have been held by the Mind Sports Olympiad since 1997 8 1997 Marc Tastet 1998 Vojtech Hrabal 1999 Gert Schnider 2000 Gert Schnider 2001 Thomas Fenner 2002 Jan Stastna 2003 Stephane Nicolet 2004 Alex Borello 2005 David M Pearce 2006 Jan Stastna 2007 Vincent Frochot 2008 Jan Stastna 2009 David M Pearce 2010 Vincent Frochot 2011 Vincent Frochot 2012 David M Pearce 2013 David M Pearce 2014 Nicolas Fiorini 2015 Vincent Frochot 2016 Vincent Frochot 2017 Vincent Frochot 2018 Vincent Frochot 2019 Vincent FrochotGert Schnider and Thomas Fenner participated in the evaluation and adjustment of AbaPro Marc Tastet was the 1992 World Othello Champion Stephane Nicolet is a two time World Othello Championship finalist and Jan Stastna is a strong Othello player In a computer to computer competition held in 2003 at the International Computer Games Association ICGA events in Graz Austria 9 the AbaPro program 10 defeated the Nacre program In 1999 a number of top players from the Mind Sports Olympiad signed an agreement to use a different starting position the Belgian daisy to revitalize the game This has been used for top tournaments since then including the AbaCup Reception editIn the February March 1990 edition of Games International Issue 13 Mike Siggins called the components of good quality and the rules extremely concise He found the game very replayable and commented that it has the potential to become a classic His only complaint was that as players become more proficient the game can slow up and stalemates often result Despite this Siggins gave the game an above average rating of 8 out of 10 saying Abalone is one of the best abstract games to appear in a long while 11 Reviews editGames 98 12 Jeux amp Strategie 54 13 See also editGIPF project a series of games using hexagons DVONN ZERTZ YINSHReferences edit Ludotheque de Boulogne Billancourt Primes en 1988 Archived from the original on 2012 03 23 a b Oswin Aichholzer Franz Aurenhammer Tino Werner Algorithmic Fun Abalone PDF Special Issue on Foundations of Information Processing of TELEMATIK 1 4 6 2002 Graz University of Technology Archived PDF from the original on 2022 10 10 N P P M Lemmens 2005 06 18 Constructing an Abalone Game Playing Agent PDF Maastricht University Pascal Chorus 2009 06 29 Implementing a Computer Player for Abalone using Alpha Beta and Monte Carlo Search PDF Maastricht University Archived PDF from the original on 2022 10 10 3 player rule Abalone Online Archived from the original on 2016 10 12 Retrieved 2016 05 09 4 player rule Abalone Online Archived from the original on 2016 10 12 Retrieved 2016 05 09 Ender Ozcan Berk Hulagu 2004 A Simple Intelligent Proceedings of the 13th Turkish Symposium on Artificial Intelligence and Neural Networks 281 290 CiteSeerX 10 1 1 98 6805 Mind Sports Olympiad Full results for abalone boardability com Archived from the original on 2011 07 08 Retrieved 2010 06 13 International Computer Games Association Tournaments Archived from the original on 2014 09 22 Retrieved 2015 09 21 Oswin Aichholzer s homepage Aba Pro Abalone playing program which won at the International Computer Games Association ICGA tournament in Graz 2003 Siggins Mike February March 1990 Abalone Games International No 13 p 8 GAMES Magazine 98 June 1989 Jeux amp strategie 54 December 1988 External links editAbalone at Curlie Retrieved from https en wikipedia org w index php title Abalone board game amp oldid 1182526146, wikipedia, wiki, book, books, library,

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