fbpx
Wikipedia

*Star

*Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star.

*Star
Full-size (10-ring) *Star board
DesignersEa Ea
Genresabstract strategy, connection
Players2

Notation Edit

 
Representation of the *Star game board, partially labeled.

Each cell on the game board is labeled with a three-character value Nxy according to a polar coordinate system:[1]

  • N refers to the primary radial arm. There are five arms, labeled as *, S, T, A, or R, proceeding clockwise from the point of the lower right arm of the five-pointed star in the middle of the board
  • x refers to the ring number of the cell. The concentric rings are labeled from 1 to 10, using the rightmost digit only, with Ring 1 (x=1) in the center of the board and Ring 10 (x=0) on the perimeter of the board.
  • y refers to the tangential position of the cell, counted clockwise from the radial arm. For example, in Ring 3, the cells would be labeled *30 (for the cell on the "*" primary radial arm), *31 (for the cell immediately clockwise within the same ring), *32, S30, S31, S32, T30, ... R31, R32.

This board illustrated here has sectors colored corresponding to the primary radial arms to distinguish the tangential positions (in this example, the "A" sector is colored green). In the game, the board is a single, uniform color.

The perimeter cells (in the ten-ring example illustrated, N0y) are called the pericells and each contain one peri. The five corner pericells (N00 for the ten-ring example) each have one quark associated with them.

 
*Star game board as a mesh of nodes instead of cells.

The *Star board can also be represented as an equivalent mesh of nodes instead of cells. The same Nxy nomenclature may be used to refer to each node instead.

Rules Edit

*Star can be played on graphs of different sizes. The small, medium, and full boards shown below have 105, 180, and 275 nodes, respectively, of which 30, 40, and 50 are on the perimeter, respectively. Note the five-pointed star in the center acts as a bridge which links the five centermost nodes to each other.

Two players alternately place stones of their colour on empty nodes. The game ends when the board is filled up (or when both players agree that the score is decided).

Each node on the perimeter of the board contains one peri. Each corner node contains one quark in addition to the peri for being a perimeter node. A star exists when a connected group of a single color owns at least two peries. A peri is owned if it is either directly occupied by that star, or if the peri is enclosed by the territory occupied by the star.

The game is scored by the sum total of:

  • 1 point for each peri owned (occupied or surrounded)
  • 1 point to the player with three (or more) quarks (the quark peri)
  • An adjustment reward based on the relative number of stars per player

For clarification when computing the score, stars owning fewer than two peries may be removed, making it clear those peries are owned by the surrounding star.

The reward adjustment is computed as the difference between the number of stars the other player has and the number of stars owned by the player, doubled. Effectively, it penalizes the player with more stars and rewards the player who has more effectively grouped their stars. The player with the higher adjusted score wins. In the event of a tie, the player with the most quarks (corners) wins.[1] Under this system, the sum of both players' scores is equal to the number of edge cells (or nodes), plus one. For the "full" board with 10 rings, the total score is 51.[2]: 6 

Simplified scoring Edit

As a simplification, each remaining star is worth the number of peries it contains minus four. For example, a group containing exactly two peries is worth 2−4 = −2 points. This is the same as the two peries being given to the opponent. That is, creating a group with just two peries is worthless unless it disconnects opponent groups or contains a corner, which could contribute to the quark peri bonus.

An alternative scoring system has been suggested by R. Wayne Schmittberger. In the alternative system, the score is computed as the number of peries owned by the player, minus the number of peries owned by the opponent, including the quark peri plus an alternative adjustment reward. The alternative adjustment reward is the player's conventional reward adjustment (double the difference in stars) minus the opponent's conventional reward adjustment, which effectively doubles the conventional reward adjustment for both players. Under this system, a player wins if their score is positive.[1]

Scoring example 1 Edit

 
Example 1, using a 4-ring mini-board

In the example game shown here on a 4-ring board, Blue has created a single star, using the five-pointed bridge in the center of the board to connect the two regions. The Blue star owns 7 peries (directly occupying R43, *40, *41, S41, T41, A40, and A41) and 2 quarks (*40 and A40). Red has created three stars with a total of 14 peries (the larger star also connects using the five-pointed bridge and owns 8 peries by occupying 5: *42, S40, A42, R40, and R42 and surrounding 3: *43, A43, and R41; the smaller star owns 3 peries by occupying 2: S42 and T40 and surrounding 1: S43; the smallest star owns 2 peries through occupation of T42 and T43). In addition, Red stars collectively own 3 quarks (S40, T40, and R40), giving Red the quark peri.

Although Red has won more peries (14) than Blue (7), Blue has taken ownership of those 7 peries using 1 star, while Red has created 3 stars. Therefore the Blue reward is 2×(3-1) = +4, while the Red reward is 2×(1-3) = -4. The final score is Blue 7+4=11, Red 14-4=10, and Blue wins this match by more efficiently grouping its pieces.

Using the simplified scoring system, Blue has 7 peries in a single star (-4), for a net total of 3 points. Red has 13 peries in three stars (-12) plus the quark peri (+1), for a total of 2 points.

Under the alternative Schmittberger scoring system, Blue has 7-11+(4-(-4)) = 4 points, while Red has 11-7+(-4-4) = -4 points.

Note that placing additional pieces on the board will not affect the scoring of this game, as the perimeter cells / nodes are all owned by occupation or surrounding pieces, and the stars cannot be further connected.

Scoring example 2 Edit

 
Example 2, Blue wins

In the second example game shown here on a 4-ring board, both Blue and Red have created three stars. The scoring breaks down as:

  • Blue
    • 10 peries (*43, S41, S42, T40, T43, A40, A42, R40, R41 occupied; S43 surrounded)
    • 3 quarks (T40, A40, R40)
    • 1 quark peri (owns three quarks)
  • Red
    • 10 peries (*41, *42, S40, T41, T42, A41, A43, R42, R43 occupied; *40 surrounded)
    • 2 quarks (*40, S40)

Because each player has three stars, the reward adjustment is zero for both. The small two-stone star at T43-A40 was key to the win; although it only includes two peries, it crucially includes a third quark, giving Blue a final score of 11 (including the quark peri), edging Red, which scored 10.

Note that although Red has a stone at S43, the peri is not counted as a point for Red, as stars are scored only when there are two or more peries. Instead, the peri is claimed by Blue by surrounding that node.

Development Edit

*Star was derived from Ea Ea's earlier game Star and first published in 2004 by Kadon Enterprises. According to the official rulebook, edited by Irene Schensted from Ea Ea's draft, Mark Thompson, Mariah Williams, and R. Wayne Schmittberger provided constructive input.[2]: 22 

Comparison to other games Edit

*Star is closely related to the games Hex and Y where the goal is to connect certain sides of the board to each other. On the other hand, *Star also is closely related to Go in which the goal is to gather more territory than the opponent. Often survival of a group in Go is achieved by connecting it to another one. In Go, all the surrounded area is counted as territory although in practice most of the territory is gathered near the perimeter. Because UCT search was used previously to provide a play-out method for Go, researchers in Finland successfully used a similar algorithm to create a strong computer-based player in 2008.[3]

John McCallion reviewed the game for Games in March 2005, calling it "intriguing" due to "the continuing dilemma that players face" of having to balance scoring by occupying perimeter cells with the need to connect as many scoring groups as possible.[4]

References Edit

  1. ^ a b c Ea Ea (September 4, 2001). . Mindspring. Archived from the original on July 15, 2016.
  2. ^ a b Ea Ea (2004). "*STAR: Connection game par excellence" (PDF). Kadon Enterprises, Inc. Retrieved 6 June 2022.
  3. ^ Raiko, Tapani; Peltonen, Jaakko (2008). Application of UCT Search to the Connection Games of Hex, Y, *Star, and Renkula! (PDF). The Finnish Artificial Intelligence Conference. Espoo. pp. 89–93.
  4. ^ McCallion, John J. (March 2005). "*STAR". Games. Retrieved 6 June 2022.

External links Edit

  • *Star at BoardGameGeek
  • Parkes, Sheamus (May 6, 2009). "Re-Worded Rules [for *Star]". BoardGameGeek.

star, this, article, about, board, game, mathematical, game, from, combinatorial, game, theory, star, game, theory, other, uses, star, disambiguation, disambiguation, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, l. This article is about the board game Star For the mathematical game from combinatorial game theory see Star game theory For other uses see Star disambiguation and disambiguation This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages The topic of this article may not meet Wikipedia s notability guidelines for products and services Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention If notability cannot be shown the article is likely to be merged redirected or deleted Find sources Star news newspapers books scholar JSTOR June 2022 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Star news newspapers books scholar JSTOR June 2022 Learn how and when to remove this template message Learn how and when to remove this template message Star is a complex abstract strategy game by Ea Ea a designer of Y It is a redevelopment of his earlier game Star StarFull size 10 ring Star boardDesignersEa EaGenresabstract strategy connectionPlayers2 Contents 1 Notation 2 Rules 2 1 Simplified scoring 2 2 Scoring example 1 2 3 Scoring example 2 3 Development 3 1 Comparison to other games 4 References 5 External linksNotation Edit nbsp Representation of the Star game board partially labeled Each cell on the game board is labeled with a three character value Nxy according to a polar coordinate system 1 N refers to the primary radial arm There are five arms labeled as S T A or R proceeding clockwise from the point of the lower right arm of the five pointed star in the middle of the board x refers to the ring number of the cell The concentric rings are labeled from 1 to 10 using the rightmost digit only with Ring 1 x 1 in the center of the board and Ring 10 x 0 on the perimeter of the board y refers to the tangential position of the cell counted clockwise from the radial arm For example in Ring 3 the cells would be labeled 30 for the cell on the primary radial arm 31 for the cell immediately clockwise within the same ring 32 S30 S31 S32 T30 R31 R32 This board illustrated here has sectors colored corresponding to the primary radial arms to distinguish the tangential positions in this example the A sector is colored green In the game the board is a single uniform color The perimeter cells in the ten ring example illustrated N0y are called the pericells and each contain one peri The five corner pericells N00 for the ten ring example each have one quark associated with them nbsp Star game board as a mesh of nodes instead of cells The Star board can also be represented as an equivalent mesh of nodes instead of cells The same Nxy nomenclature may be used to refer to each node instead Rules Edit Star can be played on graphs of different sizes The small medium and full boards shown below have 105 180 and 275 nodes respectively of which 30 40 and 50 are on the perimeter respectively Note the five pointed star in the center acts as a bridge which links the five centermost nodes to each other nbsp A small Star board 6 rings 105 nodes 30 perimeter and 5 corner nodes nbsp A medium Star board 8 rings 180 nodes 40 perimeter and 5 corner nodes nbsp The full Star board 10 rings 275 nodes 50 perimeter and 5 corner nodes Two players alternately place stones of their colour on empty nodes The game ends when the board is filled up or when both players agree that the score is decided Each node on the perimeter of the board contains one peri Each corner node contains one quark in addition to the peri for being a perimeter node A star exists when a connected group of a single color owns at least two peries A peri is owned if it is either directly occupied by that star or if the peri is enclosed by the territory occupied by the star The game is scored by the sum total of 1 point for each peri owned occupied or surrounded 1 point to the player with three or more quarks the quark peri An adjustment reward based on the relative number of stars per playerFor clarification when computing the score stars owning fewer than two peries may be removed making it clear those peries are owned by the surrounding star The reward adjustment is computed as the difference between the number of stars the other player has and the number of stars owned by the player doubled Effectively it penalizes the player with more stars and rewards the player who has more effectively grouped their stars The player with the higher adjusted score wins In the event of a tie the player with the most quarks corners wins 1 Under this system the sum of both players scores is equal to the number of edge cells or nodes plus one For the full board with 10 rings the total score is 51 2 6 Simplified scoring Edit As a simplification each remaining star is worth the number of peries it contains minus four For example a group containing exactly two peries is worth 2 4 2 points This is the same as the two peries being given to the opponent That is creating a group with just two peries is worthless unless it disconnects opponent groups or contains a corner which could contribute to the quark peri bonus An alternative scoring system has been suggested by R Wayne Schmittberger In the alternative system the score is computed as the number of peries owned by the player minus the number of peries owned by the opponent including the quark peri plus an alternative adjustment reward The alternative adjustment reward is the player s conventional reward adjustment double the difference in stars minus the opponent s conventional reward adjustment which effectively doubles the conventional reward adjustment for both players Under this system a player wins if their score is positive 1 Scoring example 1 Edit nbsp Example 1 using a 4 ring mini boardIn the example game shown here on a 4 ring board Blue has created a single star using the five pointed bridge in the center of the board to connect the two regions The Blue star owns 7 peries directly occupying R43 40 41 S41 T41 A40 and A41 and 2 quarks 40 and A40 Red has created three stars with a total of 14 peries the larger star also connects using the five pointed bridge and owns 8 peries by occupying 5 42 S40 A42 R40 and R42 and surrounding 3 43 A43 and R41 the smaller star owns 3 peries by occupying 2 S42 and T40 and surrounding 1 S43 the smallest star owns 2 peries through occupation of T42 and T43 In addition Red stars collectively own 3 quarks S40 T40 and R40 giving Red the quark peri Although Red has won more peries 14 than Blue 7 Blue has taken ownership of those 7 peries using 1 star while Red has created 3 stars Therefore the Blue reward is 2 3 1 4 while the Red reward is 2 1 3 4 The final score is Blue 7 4 11 Red 14 4 10 and Blue wins this match by more efficiently grouping its pieces Using the simplified scoring system Blue has 7 peries in a single star 4 for a net total of 3 points Red has 13 peries in three stars 12 plus the quark peri 1 for a total of 2 points Under the alternative Schmittberger scoring system Blue has 7 11 4 4 4 points while Red has 11 7 4 4 4 points Note that placing additional pieces on the board will not affect the scoring of this game as the perimeter cells nodes are all owned by occupation or surrounding pieces and the stars cannot be further connected Scoring example 2 Edit nbsp Example 2 Blue winsIn the second example game shown here on a 4 ring board both Blue and Red have created three stars The scoring breaks down as Blue 10 peries 43 S41 S42 T40 T43 A40 A42 R40 R41 occupied S43 surrounded 3 quarks T40 A40 R40 1 quark peri owns three quarks Red 10 peries 41 42 S40 T41 T42 A41 A43 R42 R43 occupied 40 surrounded 2 quarks 40 S40 Because each player has three stars the reward adjustment is zero for both The small two stone star at T43 A40 was key to the win although it only includes two peries it crucially includes a third quark giving Blue a final score of 11 including the quark peri edging Red which scored 10 Note that although Red has a stone at S43 the peri is not counted as a point for Red as stars are scored only when there are two or more peries Instead the peri is claimed by Blue by surrounding that node Development Edit Star was derived from Ea Ea s earlier game Star and first published in 2004 by Kadon Enterprises According to the official rulebook edited by Irene Schensted from Ea Ea s draft Mark Thompson Mariah Williams and R Wayne Schmittberger provided constructive input 2 22 Comparison to other games Edit Star is closely related to the games Hex and Y where the goal is to connect certain sides of the board to each other On the other hand Star also is closely related to Go in which the goal is to gather more territory than the opponent Often survival of a group in Go is achieved by connecting it to another one In Go all the surrounded area is counted as territory although in practice most of the territory is gathered near the perimeter Because UCT search was used previously to provide a play out method for Go researchers in Finland successfully used a similar algorithm to create a strong computer based player in 2008 3 John McCallion reviewed the game for Games in March 2005 calling it intriguing due to the continuing dilemma that players face of having to balance scoring by occupying perimeter cells with the need to connect as many scoring groups as possible 4 References Edit a b c Ea Ea September 4 2001 Star Mindspring Archived from the original on July 15 2016 a b Ea Ea 2004 STAR Connection game par excellence PDF Kadon Enterprises Inc Retrieved 6 June 2022 Raiko Tapani Peltonen Jaakko 2008 Application of UCT Search to the Connection Games of Hex Y Star and Renkula PDF The Finnish Artificial Intelligence Conference Espoo pp 89 93 McCallion John J March 2005 STAR Games Retrieved 6 June 2022 External links Edit Star homepage Star at BoardGameGeek Parkes Sheamus May 6 2009 Re Worded Rules for Star BoardGameGeek Retrieved from https en wikipedia org w index php title Star amp oldid 1145786323, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.