fbpx
Wikipedia

Sea of Thieves

Sea of Thieves is a 2018 action-adventure game developed by Rare and published by Microsoft Studios. The player assumes the role of a pirate who completes voyages from different trading companies. The multiplayer game sees players explore an open world via a pirate ship from a first-person perspective. Groups of players encounter each other regularly during their adventures, sometimes forming alliances, sometimes going head-to-head.

Sea of Thieves
Developer(s)Rare[a]
Publisher(s)Microsoft Studios
Director(s)Gregg Mayles
Producer(s)Joe Neate
Designer(s)Mike Chapman
Programmer(s)Peter Campbell
Artist(s)Ryan Stevenson
Writer(s)
  • Chris Allcock
  • Mike Chapman
Composer(s)Robin Beanland
EngineUnreal Engine 4
Platform(s)
Release
  • Windows, Xbox One
  • 20 March 2018
  • Xbox Series X/S
  • 10 November 2020
Genre(s)Action-adventure
Mode(s)Multiplayer

Sea of Thieves was conceived in 2014. Rare was inspired by players of PC games such as Eve Online (2003), DayZ (2018), and Rust (2018) who used the game tools to create their own stories. Rare explored different settings, such as vampires and dinosaurs, before settling on a pirate theme inspired by the Pirates of the Caribbean films and The Goonies (1985). The game features a progression system that only unlocks cosmetic items as the development team wanted to encourage both casual and experienced players to play together. Rare departed from its reputation for secrecy during Sea of Thieves's development, inviting fans to test the game's early builds.

Microsoft Studios released Sea of Thieves in March 2018 for Windows and Xbox One; it was one of the earliest first-party games released for Xbox Game Pass subscribers. Sea of Thieves received mixed reviews; critics praised the ship combat, multiplayer, visuals, and physics, but criticized the progression, gameplay, and lack of content. Rare envisioned Sea of Thieves as a "game as a service" and released numerous content updates after the initial release, which improved its overall reception. Sea of Thieves was a commercial success and became Microsoft's most successful original intellectual property of the eighth generation, attracting more than 30 million players by June 2022. An enhanced version of the game was released for the Xbox Series X/S in November 2020.

Gameplay

 
In this gameplay screenshot, the player is firing cannonballs at a hostile pirate ship, which is controlled by another group of players.

Sea of Thieves is a first-person perspective action-adventure. At the beginning of the game, the player selects their procedurally generated player avatar.[1] The game is set in a shared world, which means groups of players will encounter each other throughout their adventures.[2] Solo and duo players sail around in a nimble sloop while players playing in a group control a larger three-person brigantine or a four-person galleon cooperatively by assuming different roles; such as steering the ship, manning the cannons, navigating, boarding enemy ships, and scouting from the crow's nest.[3][4] Players can save the loadout of the ship, customize the ship's hull, figurehead, sails and captain's quarters, as well as name their ship.[5] Occasionally players may encounter hostile players who may attack them with cannonballs or board their ship.[6] If areas under the deck take damage, water will flow in and cause the ship to gradually sink. Players need to patch up the holes with planks of wood and bail out water using buckets.[3] Alliances can be established with other parties of players. They will receive gold bonuses when a group in the same alliance sells any form of treasure. Forming an alliance does not prevent players from attacking each other.[7] If the player dies, they are sent to a ghost ship known as the Ferry of the Damned where they wait until they can respawn.[8] A competitive multiplayer mode named "Arena" was introduced in the Anniversary update; it allows up to six teams of players to compete against each other by gathering silver in smaller maps. Due to low player participation, this game mode was subsequently removed in a later update.[9]

Players can complete voyages offered by the game's three main trading companies: Gold Hoarders, Order of Souls, and the Merchant Alliance. In the quests offered by Gold Hoarders, players are given a treasure map or a riddle to locate a treasure chest. The voyages offered by the Order of Souls are combat challenges, in which players travel to islands specified by the quest to defeat waves of skeletons. The Merchant Alliance's missions demand players to deliver animals or cargo to certain vendors within a limited time.[10] Three smaller factions also exist. Two of them, the Hunter's Call and the Reaper's Bones, do not offer quests. The Hunter's Call will reward players who bring them cooked fish and meat, particularly from rarer types of fish. The Reaper's Bones will pay for all kinds of treasures, and players can also give them special cursed treasures or emissary flags stolen from other ships. When players collect a treasure, they need to deliver them to the representatives of the quest-giving faction, though the one holding the chest are defenseless and may have it be taken by other players.[11] Selling the treasure earns players gold,[12] which can be spent on buying cosmetic items.[13] Pets, emotes and further cosmetic items can also be purchased using real-world currency by accessing the Pirate Emporium store.[14] Doubloons, earned through completing commendations from the Bilge Rats, the fourth trading company that distributes quests, challenges, and cosmetics added to the game via post-launch updates, can be traded for cosmetics, gold, or reputation to the other factions.[15] The Anniversary update added Tall Tales, which are a series of structured narrative missions.[16] Selling treasures to any of the three main trading companies, as well as Reaper's Bones or Athena's Fortune, earns the player reputation points, which unlock more complicated quests from each faction and additional purchasable cosmetics.[10][13] When players reach rank 50 with any three of the 6 trading companies, they will earn the title of "pirate legend", which grants players new cosmetic items and access to a pirate hideout, the Tavern of Legends, as well as a special trading company called Athena's Fortune.[17]

Players can freely explore the game's open world on their own or with other players.[18][19] When exploring islands players can find various resources: food like bananas, coconuts, and mangos, which restore their health, as well as wood planks, firebombs, blunderbombs, and cannonballs. Rowboats can be used to carry cargo while avoiding potential hazards.[20] There are four weapons players can choose from, which are cutlasses, pistols, blunderbusses, and sniper rifles that can be used to defeat hostile enemies.[8][6] When players are sailing on the ocean, they may sometimes face adverse weather conditions such as thunderstorms,[3] or encounter shipwrecks, messages in bottles, barrels, skeleton ships, ghost fleets,or two monsters: the megalodon and the kraken.[21][18] Skull-shaped clouds indicate the locations of Skeleton Forts, which are raids that can be completed by players in the same server.[22] Players can interact with each other using emotes and by speaking via an in game text and voice system.[23] They can also play musical instruments together and drink at taverns.[24][25] The Anniversary update allows players to engage in leisure activities like fishing, hunting, and cooking.[26]

Development

Sea of Thieves was developed by the UK-based developer Rare. Almost all of Rare's 200 staff members worked on the game.[27] The team began conceptualizing the game in 2014 and wanted to create a title where players can create stories together. The team took five months to create the game's playable prototype named Athena using the Unity game engine.[28] After playing the prototype, Microsoft's executives including Phil Spencer and Kudo Tsunoda agreed to green-light the game's development.[29][30] Rare employees also provided the voice for all of the non-playable characters.[31] Sea of Thieves marked Rare's shift from using its own proprietary engine to using Unreal Engine 4.[32]

Rare was often considered to be a secretive studio. Since Sea of Thieves is a multiplayer-focused game, the studio adopted a more transparent approach to the game's development to ensure that the game's content would resonate with players.[33][28] The team allowed fans to take part in the game's development by joining the Insider's Program, which granted players access to an early build of the game. The program allowed Rare to experiment with different features while collecting players' feedback. The participants could also discuss with the developers in a private forum.[34] More than 30,000 players joined the program.[35] Through the program, Rare learned more about how players interact with each other and used the information to help the team make gameplay decisions;[36] for instance, the team decided to include solo play after many players from the Insider's Program requested it.[37]

Influences and setting

"I love the idea of things happening in the world that literally can shape the ongoing fabric and lore of Sea of Thieves. The Black Beard of Sea of Thieves being a real player in a real crew with a real name - that's really hard to do if you've already painted everyone down a path you want them to go through."

— Joe Neate, executive producer of Rare[38]

Studio director Craig Duncan described Sea of Thieves as the "friendliest" multiplayer game.[38] While Rare is traditionally a console game developer, it realized how players from PC survival games like DayZ and Rust, and simulation games such as Eve Online, crafted their own stories by using the tools provided in the game. However, Rare remarked that these games are often very punishing in nature, and the team aspired to create a more light-hearted and accessible version of these games.[39] Sea of Thieves was designed to be a "light canvass of a world" where players create their own stories.[38] The game did not feature any narrative component at launch because the team felt that by offering players a structured narrative, they would only be playing an handcrafted experience. Joe Neate, the game's executive director, described the game as an "improv" comedy, and added that the game is about going "off-script".[38] Rare shaped the world and the game's lore to reflect players' actions, including various easter eggs to celebrate their actions or achievements. The team believed that if a narrative campaign is included, incorporating players' actions into the game's lore would become difficult.[38][39]

The company explored different settings for the game, such as vampires and dinosaurs, though it eventually settled on the pirate theme because it matched the game's core concept which encourages cooperation. Rare also saw less competition in the market.[40] The pirate theme allows players to have the freedom to do what they want in the game's world and decide freely how they want to play and behave. The team looked at various sources for inspiration, including Pirates of the Caribbean and Black Sails. Designer Mike Chapman believed a lot of parallels can be drawn between Sea of Thieves and The Goonies, in which a group of friends bond together while they search for treasure, creating a journey that all of them would fondly remember.[39] Neate added that the game's goal was to evoke "[a] sense of travel and exploration and discovery",[31] and the team was inspired by The Legend of Zelda: Wind Waker.[41] The team implemented the "infinite pirate generator" instead of allowing players to customize their avatar as they feared that some players would create "abominations" that would not have fit the game's visual style.[42] The game features a stylized visual style with hand-painted textures.[43] Duncan added that the team chose this painted art style because they wanted it to be "timeless" and reflect the "joyful" and "delightful" game world.[35]

Gameplay design

Rare noticed that in many multiplayer games, experienced players would focus on grinding for endgame content instead of playing with other players, while novice players would worry about their progression lagging significantly behind more experienced players. Therefore, the team introduced "horizontal progression", in which players would only earn cosmetic items as they achieve a higher rank; all items have the same attributes, so endgame content would not confer gameplay bonuses to experienced players. This progression system encourages more experienced players to assist novice players when they are completing voyages, and reduce the gap between the two experience levels.[39][44] As a "shared world" adventure game, Rare opted to maintain the distance between each player group in a server rather than limiting the number of players a server can accommodate, so that players get to encounter other players regularly but not too frequently. Chapman estimated that a player will see another player-controlled ship every 15 minutes to half an hour.[45]

The gameplay was designed to encourage player interactions and to test the player's soft skills. Players need to exercise their common sense in order to solve the challenges: for instance, players need to learn to read maps. To encourage players to develop these skills, the game does not feature a beginner's tutorial as the team wanted players to discover the game's mechanics by themselves.[39] The team also intentionally avoided setting gameplay rules to encourage players to utilize their creativity.[37] Despite this, Rare also included emergent gameplay in a more systemic manner by introducing shipwrecks and forts that players can discover. Chapman described these locations of interest as the "catalyst for stories" which draw different players together, fostering cooperation or competition. Being attacked by sea monsters also add a layer of unpredictability to the game as these encounters are random.[39] Due to the emergent gameplay, Sea of Thieves was also considered as a "watchable and sharable game", and the team hoped that this will lure players who watched the game on video game live streaming platforms such as Twitch or Mixer to purchase it.[27]

While the game allows solo play, the game is designed to be a multiplayer game in which players cooperate with each other. Chapman added that cooperative gameplay enhances the experience because "it makes sense in the world".[46] The game does not feature any character class or specialization to encourage players to adopt different roles.[47] The maximum crew size is four as Rare felt that if the group is too large, it does not reflect a sense of "intimate friendship" and players may splinter off and hinder inter-player communication.[48] Neate described the game as a "friendship creation tool" and hoped that the game could become a platform where players can befriend strangers.[28] Rare further added that they felt they have the responsibility to create a "positive online social space".[49] Design changes were made to champion the concept of cooperation and friendship. For instance, players cannot hurt others in the same crew,[49] and all rewards are shared equally among crew members.[28] In one of the game's early prototypes, players in the same crew can betray each other, though the feature was scrapped because the team felt that the experience was "horrible".[50] Neate added that the game provided "literally no reason or motivation to do anything other than cooperate".[49] Rare incorporated several anti-toxicity measures. For instance, players can vote to lock a disruptive player into the brig.[51]

Release

Sea of Thieves was announced during Microsoft's press conference at E3 2015, with Duncan describing the game as the "most ambitious project" from Rare.[52][53] Initially set to be released in 2017, the game was delayed to early 2018 to allow additional development time.[54] Microsoft marketed the game extensively. Players who pre-ordered the game received the Black Dog Pack, which included exclusive cosmetic content and access to a closed beta. Players could also purchase a separate Sea of Thieves-themed Xbox wireless controller, and anyone who purchased the Xbox One X console from 18 to 24 March would receive a free digital copy of the game.[55][56] Microsoft's Australian branch partnered with music band Captain Hellfire & The Wretched Brethren for a two-day event in which the pirate band sang different sea shanties requested by players. The program was broadcast via Facebook, Mixer, and Twitch from 24 to 25 March 2018.[57] Microsoft also launched "The Quest", an alternate reality game where players needed to solve different riddles. The winners would receive one of four golden bananas (each valued at £20,000) as rewards.[58] Rare also hosted a competition which tasked fans to create achievements for the game.[59] Several stress tests and betas were released ahead of the game's official launch on 17 March.[60][61] At launch, many players reported that they could not log into the game.[62] Duncan said that Rare underestimated the server capacity as the number of people logging in to play the game during the launch period was unexpectedly high. Various fixes have been released to improve the game's online infrastructure.[63] Sea of Thieves was released on Steam on June 3, 2020. The game reached the "global top sellers" list in the same week.[64]

In addition to being a retail release, Sea of Thieves is an Xbox Play Anywhere title and the game was made available for Xbox Game Pass subscribers at launch.[65][66] However, crossplay between PC and Xbox One players was made optional in February 2019 to ensure that all players feel that "they have a level playing field".[67] On PC, the game was initially only available through Xbox Game Pass and Microsoft Store before Microsoft announced a release for Steam in April 2020.[68] Players began to set rules, develop their own sets of challenges, and host their own events.[69][70] To further encourage these players, Rare announced plans to incorporate private servers into the game.[71]

Downloadable content

Rare envisioned Sea of Thieves to be a "game as a service" and expected it to continue receiving updates for 10 years.[72][73] After the team had fixed most of the technical issues, they began looking at players' feedback and identified that players were complaining that there were not enough activities for them to participate in. Chapman stated that the team's strategy was to give players what they want, ensure that they fit within the Sea of Thieves universe, and "surprise" players.[74] Rare has four teams of employees working in parallel to create the game's various expansions so that large content update can be released frequently while ensuring that sufficient development time can be given to each team.[75][76] The team hoped to release a large content update every 6 weeks to 2 months, and used "Bilge Rat Adventures", which are time-limited challenges, to fill the gap between each expansion.[77] The ultimate goal was to make the game "as big and successful as it can be".[78] The first major expansion, The Hungering Deep, was developed within 2 months. The second expansion, Cursed Sails, introduced skeleton ships controlled by artificial intelligence (AI). Despite being adamant about not doing so prior to the game's launch, the team decided to implement the feature as it was one of the biggest fan requests.[75] The Anniversary update that added both Tall Tales and Arena mode was so massive that it was described as a "relaunch" for the game.[79] All the expansions are free of charge as they did not want to divide the player base.[75]Smuggler's Fortune, which was released in September 2019, added the Pirate Emporium, a new store that supports microtransactions. A new type of currency named "Ancient Coins" can be purchased from both the Xbox store and in-game.[80] Rare released monthly updates and introduced new Tall Tales, new modes, new quests, and new features until December 2020.

In December 2020, Rare announced that they would move away from producing monthly updates for the game and instead, adopt the "battle pass" model popularised by games such as Fortnite and Fall Guys. Each season, which would last for about three months, would introduce new content or new ways of playing the game, with live events being hosted regularly. Rare also introduced the "Plunder Pass", an optional premium tier that grants players additional rewards which does have free options. The first season began in January 2021[81] and Season 2 began in April 2021.[82] Rare also announced that they would stop updating the Arena mode as the vast majority of the players spent their time playing the cooperative adventure mode.[83] Arena mode was shut down in March 2022 after an announcement earlier in the year.[84] Rare described 2022 as the "biggest year yet" for Sea of Thieves, and the studio planned to add more features, including Adventures, which are story-driven live events that last for around two weeks, and Mysteries, which would unfold over the course of several months. Each adventure was designed as a chapter in a long story, as the team hoped that these live events can "bring a sense of continual danger to the world". Mysteries were inspired by alternate reality games, in which hints would be given to the player both in and out of the game.[85][86]

Sea of Thieves saw frequent collaborations with other Microsoft franchises. The Bird and Bear Figurehead, based on Rare's own Banjo-Kazooie series, was released in July 2018.[87] Ships based on the Halo series and the Gears of War franchise were released in June and November 2019 respectively, as well as a ship set based on Ori and the Will of the Wisps released in March 2020.[88][89] Rare also expanded Sea of Thieves to other media. It had partnered with Mongoose Publishing to release a tabletop game titled Sea of Thieves Roleplaying Game in October 2019.[90] Titan Comics debuted a comic series written by Jeremy Whitley in March 2018.[91] Titan Books also worked with Rare to publish an art book named Tales from the Sea of Thieves.[92] A free expansion titled A Pirate’s Life, which is based on Disney's Pirates of the Caribbean franchise, was released on June 22, 2021.[93] The expansion was in development for about two years.[94]

Reception

Critical reception

Sea of Thieves received "mixed or average" reviews from critics according to review aggregator Metacritic.[95][96] Most critics agreed that the game had potential to be successful but lamented that the game suffered from a lack of content and questioned Rare's decision to release it as a full-priced product.[100][97][102][103][104] The game's graphics and the game physics also received praise.[98][101][105]

The multiplayer portion of the game was well received. Jordan Devore from Destructoid noted that with a full crew, the game could get chaotic and situations could turn volatile very quickly. He added that cooperation with strangers could create unforgettable experiences for players which could be deeply satisfying.[97] Peter Brown from GameSpot also enjoyed coordinating with other players and goofing around, though he remarked that some players were trolling others which caused the experience to be frustrating.[101] Jeff Grubb from VentureBeat also enjoyed the game, saying that playing with strangers often created numerous hilarious moments.[106] Kyle Hilliard from Game Informer stated that each session "results in a story" due to the emergent gameplay, and praised Rare for successfully creating an excellent "pirate simulator" and "manufacturing a digital playground that is fun to explore".[99] Sam Loveridge from GamesRadar likewise commented that the game is "an anecdote generator at its very best" due to its emergent storytelling.[102] Brandin Tyrrel from IGN stated that "Sea of Thieves works well when treated like a chat room or a party game, where it serves as catalyst for having a good time with the people you’re with".[107]

The gameplay received generally negative reviews. Devore felt that the quests were repetitive and that the world did not have a lot of interesting things to do.[97] Paul Tamburro from Game Revolution agreed, remarking that the quests had little variety and did not allow room for creativity. While he praised the sandbox format, he felt that there were not enough secrets or stories players could discover in the world.[100] Loveridge called the voyages "elaborated fetch quests". He lamented that there was no option to turn off PvP and players could not customize their own characters.[102] Russ Frushtick from Polygon remarked that misbehaving players may make the experience frustrating because PvP could never be disabled. However, he remarked that the game offered no incentive for players who wanted to engage in PvP combat.[104] Hilliard felt that the game did not have enough content to keep players engaged, and remarked that the combat felt bland. Many critics commented that players would not be motivated to complete quests because only cosmetic items are unlocked.[99][100][101][103] Tyrrel praised the ship combat, though he felt that the respawn system was too forgiving.[103] Christian Donlan from Eurogamer likewise called the ship combat "thrilling" and the general combat "crunchy, pleasantly basic".[98] Tyler Wilde from PC Gamer liked exploring the shipwrecks, believing that exploration evokes a sense of discovery, though he commented that he wished more emergent events would happen in the ocean.[105] Solo play received mixed opinions. Some critics thought that it was more difficult,[108] boring,[109] and maddening,[110] while some remarked that it was entertaining,[98] satisfying,[110] and relaxing.[111][108]

After a year of updates, the game received more positive reviews from critics. Following the Anniversary update, IGN stated that players should give the game a second chance and that it was the "perfect time" to return to the game.[112] One of its writers, David Jagneaux, praised the Tall Tales and its riddles in his second review, which he described as "brain teasers that really challenge [player's] detective skills".[103] In his summary, he wrote that the game is a "pirate fantasy sandbox with an enormous amount of things to do, made unpredictable and exciting by the addition of other players".[103] Nicole Carpenter from Polygon praised the post-launch updates for making the title more "curated" with more structure and direction.[113] The game also received PC Gamer's Best Ongoing Game 2019 award,[114] and was listed by Gameindustry.biz as one of their Games of the Year in 2019.[115]

Commercial performance

Sea of Thieves is a commercial success. The title attracted more than 1 million players two days after it released.[116] During its week of release, it was the best-selling retail game in the UK,[117] sixth best-selling in Switzerland,[118] and it became the second best-selling game in the US in March 2018 behind Far Cry 5.[119] On 28 March 2018, Microsoft declared the game as the fastest-selling new IP released for the Xbox One.[120][121] Rare attributed the game's success to the title releasing for Xbox Game Pass subscribers at launch, which enabled the game to achieve Rare's sales target for three months in a single day.[122] Game Pass contributed to half of the game's sales,[79] though Microsoft added that the game also sold well in both retail and digital formats.[123] The game passed five million players in August 2018.[124] In January 2020, Rare declared the game was "the most successful IP [Microsoft has] released in the generation", with it amassing more than 10 million players.[125] In addition to good sales, Sea of Thieves was also popular with viewers, with the title being ranked as one of the most watched titles on Twitch in January 2019 following the Shrouded Spoils update.[126][127]

The game would launch on Steam on June 3, 2020. By July 2020, Sea of Thieves would top 15 million players, including 1 million units sold on Steam and over 3.3 million players logging in during June 2020.[128] The total number of players would continue to rise, reaching 20 million players by March 2021.[129] During the month of June 2021, following the release of the Pirates of the Caribbean crossover A Pirate's Life content update, 4.8 million players logged in, setting a new record.[130] In October 2021, Sea of Thieves had reached 25 million players.[131] On Steam, 5 million copies have been sold as of December 21, 2021.[132] During the 2022 Xbox/Bethesda Games Showcase, a trailer for Sea of Thieves Season 7, the game had reached over 30 million players.[133]

Awards

Year Award Category Result Ref
2016 Game Critics Awards Best of Show Nominated [134]
Best Original Game Nominated
Best Online Multiplayer Nominated
Gamescom 2016 Best Xbox One Game Won [135]
Best Social/Online Game Nominated
Best Multiplayer Game Won
Golden Joystick Awards Most Wanted Game Nominated [136]
2017 Game Critics Awards Best Original Game Nominated [137]
Best Online Multiplayer Nominated
Golden Joystick Awards Most Wanted Game Nominated [138]
2018 Develop Awards Animation Nominated [139]
Visual Design Nominated
Music Design Nominated
Sound Design Nominated
Gameplay Innovation Nominated
The Independent Game Developers' Association Awards Best Action and Adventure Game Nominated [140][141]
Creativity Award Nominated
Best Audio Design Nominated
Visual Design Won
Golden Joystick Awards Best Audio Design Nominated [142][143]
Best Co-operative Game Nominated
Xbox Game of the Year Nominated
The Game Awards 2018 Best Multiplayer Game Nominated [144]
2019 D.I.C.E. Awards Online Game of the Year Nominated [145]
15th British Academy Games Awards Evolving Game Nominated [146]
Multiplayer Nominated
Ivor Novello Awards Best Original Video Game Score Won [147]
The Independent Game Developers' Association Awards Best Social Game Nominated [148]
Golden Joystick Awards Best Game Expansion (Anniversary Update) Nominated [149]
2021 17th British Academy Games Awards Evolving Game Won [150]

Notes

  1. ^ Purple Lamp Studios co-developed the Steam version with Rare.

References

  1. ^ Walker, Austin (21 March 2018). "Rare, Give Me a Little Control in Making My 'Sea of Thieves' Character". Vice. from the original on 24 March 2020. Retrieved 24 March 2020.
  2. ^ Stuart, Keith (22 June 2016). "Sea of Thieves – the pirate adventure that heralds the return of Rare". The Guardian. from the original on 24 March 2020. Retrieved 24 March 2020.
  3. ^ a b c Tapsail, Chris (3 April 2018). "Sea of Thieves sailing - how to sail into the wind, win ship combat and sailing terms explained". Eurogamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  4. ^ Parkin, Jeffery (20 March 2018). "Sea of Thieves ships guide". Polygon. from the original on 24 March 2020. Retrieved 24 March 2020.
  5. ^ Delaney, Mark (12 June 2022). "Sea Of Thieves Season 7 Brings Deeper Ship Customization In July". GameSpot. Retrieved 13 June 2022.
  6. ^ a b Chandler, Sam (14 February 2020). "7 more things we want in Sea of Thieves". Shacknews. from the original on 24 March 2020. Retrieved 24 March 2020.
  7. ^ Chandler, Sam (3 August 2018). "How to form an alliance in Sea of Thieves". Shacknews. from the original on 24 March 2020. Retrieved 24 March 2020.
  8. ^ a b Loveridge, Sam (3 March 2020). "25 essential Sea of Thieves tips to know before you play". GamesRadar. from the original on 24 March 2020. Retrieved 24 March 2020.
  9. ^ Alexander, Heather (5 March 2019). "Sea of Thieves New Arena Mode Is All The Good (And Bad) Of Sea of Thieves". Kotaku. from the original on 24 March 2020. Retrieved 24 March 2020.
  10. ^ a b Frushtick, Russ (20 March 2018). "Sea of Thieves guide to quests and voyages". Polygon. from the original on 24 March 2020. Retrieved 24 March 2020.
  11. ^ Wilde, Tyler (27 March 2018). "Sea of Thieves beginner's guide: voyages, factions, and making money". PC Gamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  12. ^ Orry, Tom (17 January 2019). "How to get Started in Sea of Thieves - How to Begin Your First Voyage - Step by Step Guide to Setting Sail, Controls Explained". USgamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  13. ^ a b Parkin, Jeffery (20 March 2018). "Sea of Thieves shop guide". Polygon. from the original on 24 March 2020. Retrieved 24 March 2020.
  14. ^ Gera, Emily (14 September 2019). "Sea Of Thieves gets a microtransaction store". Rock, Paper, Shotgun. from the original on 29 February 2020. Retrieved 24 March 2020.
  15. ^ Marshall, Cass (24 May 2019). "Sea of Thieves events and doubloons guide". Polygon. from the original on 11 June 2019. Retrieved 25 March 2020.
  16. ^ Marshall, Cass (13 May 2019). "Sea of Thieves' Tall Tales is the star feature of the anniversary update". Polygon. from the original on 19 May 2019. Retrieved 24 March 2020.
  17. ^ Tapsell, Chris (3 April 2018). "Sea of Thieves Pirate Legend and Mysterious Stranger explained - riddle solution, rewards, and how to become Pirate Legend". Eurogamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  18. ^ a b Warren, Tom (13 February 2018). "Sea of Thieves is huge, fun, and just what the Xbox One needs". The Verge. from the original on 24 March 2020. Retrieved 24 March 2020.
  19. ^ Tapsell, Chris (3 April 2018). "Sea of Thieves map - Island locations, names, shapes and how to find every island". Eurogamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  20. ^ Sanders, Toby (27 September 2018). "Sea of Thieves Rowboat: What is the Rowboat?". Game Revolution. Retrieved 13 June 2022.
  21. ^ Bailey, Dustin (28 November 2018). "You'll finally get rewards for killing giant monsters in today's Sea of Thieves expansion". PCGamesN. from the original on 24 March 2020. Retrieved 24 March 2020.
  22. ^ Tapsell, Chris (3 April 2018). "Sea of Thieves Skeleton Forts - Skull Clouds, Stronghold Keys and how to defeat the raids". Eurogamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  23. ^ Donavan, Imogen (24 July 2019). "Sea of Thieves to get pets, emotes and new cosmetics in forthcoming update". VideoGamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  24. ^ Boudrea, Ian (3 March 2020). "Sea of Thieves is adding banjos to the musical mix". PCGamesN. from the original on 24 March 2020. Retrieved 24 March 2020.
  25. ^ Wales, Matt (26 February 2018). "Rare is already immortalising players' most memorable achievements in Sea of Thieves' world". Eurogamer. from the original on 24 March 2020. Retrieved 24 March 2020.
  26. ^ Carpenter, Nicole (9 May 2019). "Sea of Thieves 2019 review: A sea change". Polygon. from the original on 18 December 2019. Retrieved 24 March 2020.
  27. ^ a b Yin-Poole, Wesley (26 February 2018). "Sea of Thieves and the Rare revival". Eurogamer. from the original on 22 December 2019. Retrieved 25 March 2020.
  28. ^ a b c d Reeves, Ben (17 November 2017). "How Rare Cast Away Its Developmental Process For Sea Of Thieves". Game Informer. from the original on 14 June 2018. Retrieved 14 June 2018.
  29. ^ Cryer, Hirun (14 February 2018). "7 Things You Didn't Know About Sea of Thieves". USgamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  30. ^ Phillips, Tom (9 April 2018). "Sea of Thieves' early prototypes looked very different". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  31. ^ a b Marshall, Cass (22 October 2018). "Sea of Thieves' lore is surprisingly deep, silly and refreshing". Polygon. from the original on 24 March 2020. Retrieved 25 March 2020.
  32. ^ Linneman, John (25 March 2018). "How Sea of Thieves' tech creates a unique gaming experience". Eurogamer. from the original on 25 March 2020. Retrieved 25 March 2020.
  33. ^ Farrelly, Stephen (9 November 2020). "Sea of Thieves is using a unique dev tool: you". Red Bull. from the original on 24 March 2020. Retrieved 25 March 2020.
  34. ^ Matulef, Jeffery (22 November 2016). "Sea of Thieves Insider Programme offers chance at testing early builds". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  35. ^ a b Takahashi, Dean (21 June 2017). "How Microsoft's Rare imagined the pirate world of Sea of Thieves". VentureBeat. from the original on 24 March 2020. Retrieved 25 March 2020.
  36. ^ "Sea of Thieves interview: Rare studio head Craig Duncan on a bold new direction for the legendary British developer". The Telegraph. 20 March 2018. from the original on 24 March 2020. Retrieved 25 March 2020.
  37. ^ a b Dealessandri, Marie (20 June 2019). "When We Made… Sea of Thieves". MCV/Develop. Retrieved 25 March 2020.
  38. ^ a b c d e Yin-Poole, Wesley (13 February 2018). "The Sea of Thieves endgame sounds super cool". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  39. ^ a b c d e f Fulton, Will (17 February 2018). "Who cares about loot? For 'Sea of Thieves,' Rare hid the real fun in the hijinks". Digital Trends. from the original on 24 March 2020. Retrieved 25 March 2020.
  40. ^ Osborn, Alex (20 March 2018). "Rare Considered Vampire, Dinosaur Themes for Sea of Thieves — IGN Unfiltered". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  41. ^ Dring, Christopher (22 June 2021). "Sea of Thieves team: "We changed everything to keep the Pirates of the Caribbean expansion a secret"". Gameindustry.biz. Retrieved 22 June 2021.
  42. ^ Yarwood, Jack (27 April 2018). "How Rare designed Sea of Thieves' infinite pirate generator". Gamasutra. from the original on 24 March 2020. Retrieved 25 March 2020.
  43. ^ Stevenson, Ryan. "Visual Adventures on 'Sea of Thieves'". GDC Vault. from the original on 25 March 2020. Retrieved 25 March 2020.
  44. ^ Sheridan, Connor (28 February 2018). "Sea of Thieves 'fully embraces' power levelling, according to the design director (it's not what you think)". GamesRadar. from the original on 24 March 2020. Retrieved 25 March 2020.
  45. ^ Skrebels, Joe (13 February 2018). "Sea of Thieves Has a Very Smart Approach to Server Size". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  46. ^ Grubb, Jeff (14 June 2016). "Sea of Thieves lets you captain your pirate ship solo — but at a cost". VentureBeat. from the original on 7 April 2019. Retrieved 25 March 2020.
  47. ^ Matulef, Jeffery (11 January 2017). "Sea of Thieves devs explain how its design encourages cooperation". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  48. ^ Skrebels, Joe (13 February 2018). "Sea of Thieves Dev Explains Why the Maximum Crew Size Is 4 Players". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  49. ^ a b c Donnelly, Joe (20 March 2018). "Rare on Sea of Thieves: 'We have a responsibility to make a positive online social space'". PC Gamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  50. ^ Graft, Kris (16 June 2016). "How emotional psychology and The Goonies inspired Sea of Thieves". Gamasutra. from the original on 25 March 2020. Retrieved 25 March 2020.
  51. ^ Alexander, Julia (22 March 2018). "Sea of Thieves team put anti-toxicity strategies into game's core design". Polygon. from the original on 24 March 2020. Retrieved 25 March 2020.
  52. ^ Blake, Boston (15 June 2015). "E3 2015: Shared World Game 'Sea of Thieves' Announced for Xbox One". Game Rant. Ogden, Utah. from the original on 4 April 2016. Retrieved 13 February 2021.
  53. ^ MacGregor Burleson, Kyle (15 June 2015). "Rare announces 'most ambitious project yet,' Sea of Thieves". Destructoid. from the original on 1 February 2016. Retrieved 25 March 2020.
  54. ^ Pereira, Chris (11 June 2017). "E3 2017: Sea Of Thieves Delayed Until 2018". GameSpot. from the original on 11 March 2018. Retrieved 25 March 2020.
  55. ^ Knezevic, Kevin (22 March 2018). "You Can Still Buy An Xbox One X And Get Sea Of Thieves Free For A Limited Time". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  56. ^ Reed, Chris (17 January 2018). "A Complete Guide to Sea of Thieves' Preorder Bonuses". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  57. ^ Makuch, Eddie (20 March 2018). "Xbox Partners With An Australian Pirate Band For A Cool Sea Of Thieves Promo". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  58. ^ Osborn, Alex (10 March 2018). "Sea of Thieves Global Digital Treasure Hunt Features Golden Banana Prize". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  59. ^ Purchese, Robert (24 January 2018). "Can you come up with a Sea of Thieves Achievement?". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  60. ^ Wales, Matt (9 March 2020). "Sea of Thieves' Final Beta is here, open to everyone on Xbox One and PC". Eurogamer. from the original on 29 June 2019. Retrieved 25 March 2020.
  61. ^ O'Brien, Lucy (8 December 2020). "Sea of Thieves Release Date Announced". IGN. from the original on 23 December 2019. Retrieved 25 March 2020.
  62. ^ Pereira, Chris (22 March 2018). "Sea Of Thieves Issue Status: CinnamonBeard Server Error, Not Getting Gold, More". GameSpot. from the original on 30 March 2018. Retrieved 25 March 2020.
  63. ^ Newhouse, Alex (23 March 2018). "Sea Of Thieves Dev Details How It'll Address Server And Performance Issues". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  64. ^ Fraser, Gilbert (4 June 2020). "Rare's Sea Of Thieves Is Already A Top Seller On Steam". Pure Xbox. Retrieved 7 June 2020.
  65. ^ Kamen, Matt (13 February 2018). "Sea of Thieves is Rare's riskiest voyage yet, but it's a huge success". Wired.co.uk. from the original on 24 March 2020. Retrieved 25 March 2020.
  66. ^ Purchese, Robert (17 June 2016). "These are the first Xbox Play Anywhere games". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  67. ^ Winslow, Jeremy (4 February 2019). "Sea Of Thieves Cross-Play Will Be Made Optional Between Xbox One And PC". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  68. ^ T. Wright, Steven (2 April 2020). "Sea Of Thieves Is Finally Coming To Steam". GameSpot. from the original on 4 April 2020. Retrieved 2 April 2020.
  69. ^ Marshall, Cass (25 April 2018). "Sea of Thieves fans are setting their own rules in the pirate sandbox". Polygon. from the original on 24 March 2020. Retrieved 25 March 2020.
  70. ^ Beckhelling, Imogen (26 July 2019). "Meet the pirate who created a racing league in Sea of Thieves". Eurogamer. from the original on 12 October 2019. Retrieved 25 March 2020.
  71. ^ Brown, Fraser (19 October 2019). "Sea of Thieves will have private servers to support creative community events". PC Gamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  72. ^ Stuart, Keith (13 February 2018). "A pirate's life for me: Rare's ambitious plans for Sea of Thieves revealed". The Guardian. from the original on 24 March 2020. Retrieved 25 March 2020.
  73. ^ Sherr, Ian (17 June 2019). "The next big video game you play may never end". CNET. from the original on 29 September 2019. Retrieved 25 March 2020.
  74. ^ Fillari, Alexandro (2 July 2018). "Rare Plans To Give Sea Of Thieves Players What They Want". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  75. ^ a b c Batchelor, James (7 August 2018). "Keeping Sea of Thieves afloat". Gameindustry.biz. from the original on 24 March 2020. Retrieved 25 March 2020.
  76. ^ Grubb, Jeff (1 May 2018). "Sea of Thieves developer Rare has 3 teams making major updates". VentureBeat. from the original on 24 March 2020. Retrieved 25 March 2020.
  77. ^ Hilliard, Kyle (4 July 2018). "Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves". Game Informer. from the original on 24 March 2020. Retrieved 25 March 2020.
  78. ^ Osborn, Alex (22 March 2018). "Rare Studio Head on Sea of Thieves Post-Launch Plans — IGN Unfiltered". IGN. from the original on 6 April 2020. Retrieved 25 March 2020.
  79. ^ a b Dring, Christopher (10 April 2019). "The second launch of Sea of Thieves". Gameindustry.biz. from the original on 16 April 2019. Retrieved 25 March 2020.
  80. ^ Carpenter, Nicole (11 September 2019). "Sea of Thieves' Smuggler's Fortune update is now live, and it adds pets". Polygon. from the original on 25 March 2020. Retrieved 25 March 2020.
  81. ^ Reynolds, Matthew (27 January 2021). "Sea of Thieves Season 1 estimated release time, and what's new in Season 1 explained". Eurogamer. Retrieved 19 April 2021.
  82. ^ Sharma, Vanshika (17 April 2021). "What All is Coming To Sea Of Thieves Season 2?". OtakuKart. Retrieved 19 April 2021.
  83. ^ Dealessandri, Marie (3 December 2020). "Sea of Thieves to shift to battle pass model". Gameindustry.biz. Retrieved 3 December 2020.
  84. ^ LeBlanc, Wesley (28 January 2022). "Sea Of Thieves' PvP Arena To Shut Down This March". Game Informer. Retrieved 2 February 2022.
  85. ^ Marshall, Cass (27 January 2022). "Sea of Thieves will be sailing through uncharted waters in 2022". Polygon. Retrieved 2 February 2022.
  86. ^ Wales, Matt (26 January 2022). "Sea of Thieves detailing "biggest year yet" in 2022 preview livestream this Thursday". Eurogamer. Retrieved 2 February 2022.
  87. ^ Gilyadov, Alex (7 May 2018). "Sea of Thieves: New Item Is a Lovely Banjo-Kazooie Reference". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  88. ^ Stevens, Colin (10 June 2019). "Halo Spartan Ship Set Announced for Sea of Thieves - E3 2019". IGN. from the original on 24 March 2020. Retrieved 25 March 2020.
  89. ^ Chalk, Andy (15 November 2019). "Sea of Thieves is giving away a Gears of War-inspired ship set for a week". PC Gamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  90. ^ Wales, Matt (31 May 2019). "There's a Sea of Thieves tabletop RPG on the way". Eurogamer. from the original on 16 June 2019. Retrieved 25 March 2020.
  91. ^ Knezevic, Kevin (18 December 2017). "Sea Of Thieves Comic Series Announced, Check Out Some Art". GameSpot. from the original on 15 May 2019. Retrieved 25 March 2020.
  92. ^ Polo, Susana (20 March 2018). "Tales From the Sea of Thieves is a deep dive into a pirate lore ocean". Polygon. from the original on 24 March 2020. Retrieved 25 March 2020.
  93. ^ Peter, Jay (13 June 2021). "Jack Sparrow is coming to Sea of Thieves on June 22nd". The Verge. Retrieved 14 June 2021.
  94. ^ Stewart, Marcus (20 June 2021). "Sea Of Thieves: A Pirate's Life Preview – The Day That Rare Finally Caught Captain Jack Sparrow". Game Informer. Retrieved 21 June 2021.
  95. ^ a b "Sea of Thieves for PC Reviews". Metacritic. from the original on 8 April 2018. Retrieved 16 November 2020.
  96. ^ a b "Sea of Thieves for Xbox One Reviews". Metacritic. from the original on 23 March 2018. Retrieved 20 April 2018.
  97. ^ a b c d Devore, Jordan (23 March 2018). "Review: Sea of Thieves". Destructoid. from the original on 20 April 2018. Retrieved 23 March 2018.
  98. ^ a b c d Donlan, Christian (27 March 2018). "Sea of Thieves review". Eurogamer. from the original on 7 April 2020. Retrieved 25 March 2020.
  99. ^ a b c Hilliard, Kyle (23 March 2018). "Fun In A Shallow Pool - Sea of Thieves - Xbox One". Game Informer. from the original on 23 March 2018. Retrieved 23 March 2018.
  100. ^ a b c d Tamburro, Paul (26 March 2018). "Sea of Thieves Review – Rarely Exciting (Xbox One)". Game Revolution. from the original on 27 March 2018. Retrieved 26 March 2018.
  101. ^ a b c d Brown, Peter (27 March 2018). "Sea of Thieves Review". GameSpot. from the original on 31 March 2018. Retrieved 27 March 2018.
  102. ^ a b c d Loveridge, Sam (23 March 2018). "Sea of Thieves review: Doesn't have the (sea)legs for longevity". GamesRadar+. from the original on 12 April 2018. Retrieved 23 March 2018.
  103. ^ a b c d e f Jagneaux, David (20 March 2020). "Sea of Thieves Review (2020)". IGN. from the original on 22 March 2020. Retrieved 25 March 2020.
  104. ^ a b c Frushtick, Russ (22 March 2018). "Sea of Thieves review". Polygon. from the original on 23 March 2018. Retrieved 22 March 2018.
  105. ^ a b c Wilde, Tyler (23 March 2018). "Sea of Thieves review". PC Gamer. from the original on 21 March 2018. Retrieved 23 March 2018.
  106. ^ Grubb, Jeff (20 March 2018). "Sea of Thieves is mesmerizing and hilarious". VentureBeat. from the original on 25 March 2020. Retrieved 25 March 2020.
  107. ^ Tyrell, Brandin (27 March 2018). "Sea of Thieves Review". IGN. from the original on 12 April 2018. Retrieved 27 March 2018.
  108. ^ a b Marshall, Cass (22 March 2018). "The case for sailing solo in Sea of Thieves". Polygon. from the original on 25 March 2020. Retrieved 25 March 2020.
  109. ^ Fahey, Mike (20 March 2018). "Sea Of Thieves Is No Fun By Yourself". Kotaku. from the original on 25 March 2020. Retrieved 25 March 2020.
  110. ^ a b Meer, Alec (21 March 2018). "Sea of Thieves solo is maddening and brutal - as it should be". Rock, Paper, Shotgun. from the original on 25 March 2020. Retrieved 25 March 2020.
  111. ^ Purchese, Robert (1 February 2018). "Why I love sailing alone in Sea of Thieves". Eurogamer. from the original on 25 March 2020. Retrieved 25 March 2020.
  112. ^ Merlinda, Mark (13 May 2019). "Why Now Is a Great Time to Return to Sea of Thieves". IGN. from the original on 15 February 2020. Retrieved 25 March 2020.
  113. ^ Carpenter, Nicole (9 May 2019). "Sea of Thieves 2019 review: A sea change". Polygon. from the original on 18 December 2019. Retrieved 25 March 2020.
  114. ^ "Best Ongoing Game 2019: Sea of Thieves". PC Gamer. 19 December 2019. from the original on 24 March 2020. Retrieved 25 March 2020.
  115. ^ Dring, Christopher (16 December 2019). "Games of the Year 2019: Sea of Thieves". Gameindustry.biz. from the original on 11 January 2020. Retrieved 25 March 2020.
  116. ^ Makuch, Eddie (28 March 2018). "Sea Of Thieves Seeing "Unprecedented" Demand, Passes 1 Million Players". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  117. ^ Phillips, Tom (26 March 2018). "Sea of Thieves lands UK chart number one". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  118. ^ "PLATTFORMÜBERGREIFEND". GameChartz.ch. Archived from the original on 12 April 2021. Retrieved 12 April 2021.
  119. ^ Billcliffe, James (25 April 2018). "Far Cry 5 and Sea of Thieves best-selling games in US during March, according to NPD". VG 247. from the original on 24 March 2020. Retrieved 25 March 2020.
  120. ^ Knezevic, Kevin (28 March 2020). "Sea Of Thieves Is Microsoft's Fastest-Selling New IP On Xbox One". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  121. ^ Yin-Poole, Wesley (11 April 2016). "Quantum Break UK's best-selling boxed game". Eurogamer. from the original on 12 April 2016. Retrieved 11 April 2016.
  122. ^ Handrahan, Matthew (18 June 2016). "Sea of Thieves hit three month target in a single day". Gameindustry.biz. from the original on 24 March 2020. Retrieved 25 March 2020.
  123. ^ McAloon, Alissa (28 March 2018). "Microsoft says Sea of Thieves sold well, even without counting Game Pass copies". Gamasutra. from the original on 24 March 2020. Retrieved 25 March 2020.
  124. ^ Phillips, Tom (1 August 2018). "Sea of Thieves passes 5m players". Eurogamer. from the original on 24 March 2020. Retrieved 25 March 2020.
  125. ^ Winslow, Jeremy (8 January 2020). "Sea Of Thieves Is Now Xbox's "Most Successful" New IP Of The Generation". GameSpot. from the original on 24 March 2020. Retrieved 25 March 2020.
  126. ^ Grayson, Nathan (23 January 2019). "Sea Of Thieves Has Unexpectedly Become One Of Twitch's Biggest Games". Kotaku. from the original on 24 March 2020. Retrieved 25 March 2020.
  127. ^ Marshall, Cass (22 January 2019). "Sea of Thieves is enjoying a resurgence on Twitch". Polygon. from the original on 24 March 2020. Retrieved 25 March 2020.
  128. ^ "Sea of Thieves passes 15 million players since launch". Xbox Wire. 20 July 2020. Retrieved 20 July 2020.
  129. ^ "Join the Celebrations as Sea of Thieves Reaches Its Third Anniversary". Xbox Wire. 18 March 2021.
  130. ^ Moore, Jared (17 August 2021). "Sea of Thieves Broke Its Player Records in June, 3 Years After Release". IGN. Retrieved 18 August 2021.
  131. ^ Prescott, Shaun (19 October 2021). "Sea of Thieves celebrates 25 million players by tossing money around". PC Gamer. Retrieved 24 October 2021.
  132. ^ "Celebrate Five Million Sea of Thieves Sales on Steam". Sea of Thieves. 21 December 2021. Retrieved 21 December 2021.
  133. ^ "Captains of Adventure - Official Sea of Thieves Season Seven Trailer". YouTube. 12 June 2022.
  134. ^ "Game Critics Awards: Best of E3 2016 (2016 Nominees)". Game Critics Awards. Archived from the original on 13 January 2018. Retrieved 4 September 2018.
  135. ^ "Best of Gamescom 2016 Winners Selected by Gamescom Committee". The Video Game Librarian. 19 August 2016. from the original on 25 January 2018. Retrieved 4 September 2018.
  136. ^ Loveridge, Sam (15 September 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. from the original on 28 February 2017. Retrieved 4 September 2018.
  137. ^ "Game Critics Awards: Best of E3 2017 (2017 Nominees)". Game Critics Awards. from the original on 5 September 2018. Retrieved 4 September 2018.
  138. ^ Gaito, Eri (13 November 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. from the original on 12 January 2019. Retrieved 4 September 2018.
  139. ^ MCV staff (21 May 2018). "Announcing the Develop Awards 2018 nominations shortlist". MCV. Retrieved 4 September 2018.
  140. ^ Stephenson, Suzi (19 September 2018). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. from the original on 25 April 2019. Retrieved 21 September 2018.
  141. ^ "2018 Winners". The Independent Game Developers' Association. 1 November 2018. from the original on 25 April 2019. Retrieved 2 November 2018.
  142. ^ Hoggins, Tom (24 September 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. from the original on 11 October 2018. Retrieved 6 October 2018.
  143. ^ Sheridan, Connor (16 November 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. from the original on 16 November 2018. Retrieved 17 November 2018.
  144. ^ Grant, Christopher (6 December 2018). "The Game Awards 2018: Here are all the winners". Polygon. from the original on 7 December 2018. Retrieved 9 December 2018.
  145. ^ Makuch, Eddie (10 January 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. from the original on 11 January 2019. Retrieved 14 January 2019.
  146. ^ Fogel, Stefanie (14 March 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. from the original on 15 March 2019. Retrieved 14 March 2019.
  147. ^ Kaufman, Gil (24 May 2019). "Mariah Carey and The 1975 Win 2019 Ivor Novello Awards". Billboard. from the original on 2 June 2019. Retrieved 31 May 2019.
  148. ^ Stephenson, Suzi (19 September 2019). "TIGA Announces Games Industry Awards 2019 Finalists". The Independent Game Developers' Association. from the original on 24 September 2019. Retrieved 25 September 2019.
  149. ^ Tailby, Stephen (20 September 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Push Square. from the original on 20 September 2019. Retrieved 21 September 2019.
  150. ^ Sanchez, Eduardo (25 March 2021). "Sea of Thieves ganador de los premios BAFTA 2021". Generación Xbox. Retrieved 25 March 2021.

External links

  • Official website

thieves, 2018, action, adventure, game, developed, rare, published, microsoft, studios, player, assumes, role, pirate, completes, voyages, from, different, trading, companies, multiplayer, game, sees, players, explore, open, world, pirate, ship, from, first, p. Sea of Thieves is a 2018 action adventure game developed by Rare and published by Microsoft Studios The player assumes the role of a pirate who completes voyages from different trading companies The multiplayer game sees players explore an open world via a pirate ship from a first person perspective Groups of players encounter each other regularly during their adventures sometimes forming alliances sometimes going head to head Sea of ThievesDeveloper s Rare a Publisher s Microsoft StudiosDirector s Gregg MaylesProducer s Joe NeateDesigner s Mike ChapmanProgrammer s Peter CampbellArtist s Ryan StevensonWriter s Chris AllcockMike ChapmanComposer s Robin BeanlandEngineUnreal Engine 4Platform s Microsoft WindowsXbox OneXbox Series X SReleaseWindows Xbox One20 March 2018Xbox Series X S10 November 2020Genre s Action adventureMode s MultiplayerSea of Thieves was conceived in 2014 Rare was inspired by players of PC games such as Eve Online 2003 DayZ 2018 and Rust 2018 who used the game tools to create their own stories Rare explored different settings such as vampires and dinosaurs before settling on a pirate theme inspired by the Pirates of the Caribbean films and The Goonies 1985 The game features a progression system that only unlocks cosmetic items as the development team wanted to encourage both casual and experienced players to play together Rare departed from its reputation for secrecy during Sea of Thieves s development inviting fans to test the game s early builds Microsoft Studios released Sea of Thieves in March 2018 for Windows and Xbox One it was one of the earliest first party games released for Xbox Game Pass subscribers Sea of Thieves received mixed reviews critics praised the ship combat multiplayer visuals and physics but criticized the progression gameplay and lack of content Rare envisioned Sea of Thieves as a game as a service and released numerous content updates after the initial release which improved its overall reception Sea of Thieves was a commercial success and became Microsoft s most successful original intellectual property of the eighth generation attracting more than 30 million players by June 2022 An enhanced version of the game was released for the Xbox Series X S in November 2020 Contents 1 Gameplay 2 Development 2 1 Influences and setting 2 2 Gameplay design 3 Release 3 1 Downloadable content 4 Reception 4 1 Critical reception 4 2 Commercial performance 4 3 Awards 5 Notes 6 References 7 External linksGameplay Edit In this gameplay screenshot the player is firing cannonballs at a hostile pirate ship which is controlled by another group of players Sea of Thieves is a first person perspective action adventure At the beginning of the game the player selects their procedurally generated player avatar 1 The game is set in a shared world which means groups of players will encounter each other throughout their adventures 2 Solo and duo players sail around in a nimble sloop while players playing in a group control a larger three person brigantine or a four person galleon cooperatively by assuming different roles such as steering the ship manning the cannons navigating boarding enemy ships and scouting from the crow s nest 3 4 Players can save the loadout of the ship customize the ship s hull figurehead sails and captain s quarters as well as name their ship 5 Occasionally players may encounter hostile players who may attack them with cannonballs or board their ship 6 If areas under the deck take damage water will flow in and cause the ship to gradually sink Players need to patch up the holes with planks of wood and bail out water using buckets 3 Alliances can be established with other parties of players They will receive gold bonuses when a group in the same alliance sells any form of treasure Forming an alliance does not prevent players from attacking each other 7 If the player dies they are sent to a ghost ship known as the Ferry of the Damned where they wait until they can respawn 8 A competitive multiplayer mode named Arena was introduced in the Anniversary update it allows up to six teams of players to compete against each other by gathering silver in smaller maps Due to low player participation this game mode was subsequently removed in a later update 9 Players can complete voyages offered by the game s three main trading companies Gold Hoarders Order of Souls and the Merchant Alliance In the quests offered by Gold Hoarders players are given a treasure map or a riddle to locate a treasure chest The voyages offered by the Order of Souls are combat challenges in which players travel to islands specified by the quest to defeat waves of skeletons The Merchant Alliance s missions demand players to deliver animals or cargo to certain vendors within a limited time 10 Three smaller factions also exist Two of them the Hunter s Call and the Reaper s Bones do not offer quests The Hunter s Call will reward players who bring them cooked fish and meat particularly from rarer types of fish The Reaper s Bones will pay for all kinds of treasures and players can also give them special cursed treasures or emissary flags stolen from other ships When players collect a treasure they need to deliver them to the representatives of the quest giving faction though the one holding the chest are defenseless and may have it be taken by other players 11 Selling the treasure earns players gold 12 which can be spent on buying cosmetic items 13 Pets emotes and further cosmetic items can also be purchased using real world currency by accessing the Pirate Emporium store 14 Doubloons earned through completing commendations from the Bilge Rats the fourth trading company that distributes quests challenges and cosmetics added to the game via post launch updates can be traded for cosmetics gold or reputation to the other factions 15 The Anniversary update added Tall Tales which are a series of structured narrative missions 16 Selling treasures to any of the three main trading companies as well as Reaper s Bones or Athena s Fortune earns the player reputation points which unlock more complicated quests from each faction and additional purchasable cosmetics 10 13 When players reach rank 50 with any three of the 6 trading companies they will earn the title of pirate legend which grants players new cosmetic items and access to a pirate hideout the Tavern of Legends as well as a special trading company called Athena s Fortune 17 Players can freely explore the game s open world on their own or with other players 18 19 When exploring islands players can find various resources food like bananas coconuts and mangos which restore their health as well as wood planks firebombs blunderbombs and cannonballs Rowboats can be used to carry cargo while avoiding potential hazards 20 There are four weapons players can choose from which are cutlasses pistols blunderbusses and sniper rifles that can be used to defeat hostile enemies 8 6 When players are sailing on the ocean they may sometimes face adverse weather conditions such as thunderstorms 3 or encounter shipwrecks messages in bottles barrels skeleton ships ghost fleets or two monsters the megalodon and the kraken 21 18 Skull shaped clouds indicate the locations of Skeleton Forts which are raids that can be completed by players in the same server 22 Players can interact with each other using emotes and by speaking via an in game text and voice system 23 They can also play musical instruments together and drink at taverns 24 25 The Anniversary update allows players to engage in leisure activities like fishing hunting and cooking 26 Development EditSea of Thieves was developed by the UK based developer Rare Almost all of Rare s 200 staff members worked on the game 27 The team began conceptualizing the game in 2014 and wanted to create a title where players can create stories together The team took five months to create the game s playable prototype named Athena using the Unity game engine 28 After playing the prototype Microsoft s executives including Phil Spencer and Kudo Tsunoda agreed to green light the game s development 29 30 Rare employees also provided the voice for all of the non playable characters 31 Sea of Thieves marked Rare s shift from using its own proprietary engine to using Unreal Engine 4 32 Rare was often considered to be a secretive studio Since Sea of Thieves is a multiplayer focused game the studio adopted a more transparent approach to the game s development to ensure that the game s content would resonate with players 33 28 The team allowed fans to take part in the game s development by joining the Insider s Program which granted players access to an early build of the game The program allowed Rare to experiment with different features while collecting players feedback The participants could also discuss with the developers in a private forum 34 More than 30 000 players joined the program 35 Through the program Rare learned more about how players interact with each other and used the information to help the team make gameplay decisions 36 for instance the team decided to include solo play after many players from the Insider s Program requested it 37 Influences and setting Edit I love the idea of things happening in the world that literally can shape the ongoing fabric and lore of Sea of Thieves The Black Beard of Sea of Thieves being a real player in a real crew with a real name that s really hard to do if you ve already painted everyone down a path you want them to go through Joe Neate executive producer of Rare 38 Studio director Craig Duncan described Sea of Thieves as the friendliest multiplayer game 38 While Rare is traditionally a console game developer it realized how players from PC survival games like DayZ and Rust and simulation games such as Eve Online crafted their own stories by using the tools provided in the game However Rare remarked that these games are often very punishing in nature and the team aspired to create a more light hearted and accessible version of these games 39 Sea of Thieves was designed to be a light canvass of a world where players create their own stories 38 The game did not feature any narrative component at launch because the team felt that by offering players a structured narrative they would only be playing an handcrafted experience Joe Neate the game s executive director described the game as an improv comedy and added that the game is about going off script 38 Rare shaped the world and the game s lore to reflect players actions including various easter eggs to celebrate their actions or achievements The team believed that if a narrative campaign is included incorporating players actions into the game s lore would become difficult 38 39 The company explored different settings for the game such as vampires and dinosaurs though it eventually settled on the pirate theme because it matched the game s core concept which encourages cooperation Rare also saw less competition in the market 40 The pirate theme allows players to have the freedom to do what they want in the game s world and decide freely how they want to play and behave The team looked at various sources for inspiration including Pirates of the Caribbean and Black Sails Designer Mike Chapman believed a lot of parallels can be drawn between Sea of Thieves and The Goonies in which a group of friends bond together while they search for treasure creating a journey that all of them would fondly remember 39 Neate added that the game s goal was to evoke a sense of travel and exploration and discovery 31 and the team was inspired by The Legend of Zelda Wind Waker 41 The team implemented the infinite pirate generator instead of allowing players to customize their avatar as they feared that some players would create abominations that would not have fit the game s visual style 42 The game features a stylized visual style with hand painted textures 43 Duncan added that the team chose this painted art style because they wanted it to be timeless and reflect the joyful and delightful game world 35 Gameplay design Edit Rare noticed that in many multiplayer games experienced players would focus on grinding for endgame content instead of playing with other players while novice players would worry about their progression lagging significantly behind more experienced players Therefore the team introduced horizontal progression in which players would only earn cosmetic items as they achieve a higher rank all items have the same attributes so endgame content would not confer gameplay bonuses to experienced players This progression system encourages more experienced players to assist novice players when they are completing voyages and reduce the gap between the two experience levels 39 44 As a shared world adventure game Rare opted to maintain the distance between each player group in a server rather than limiting the number of players a server can accommodate so that players get to encounter other players regularly but not too frequently Chapman estimated that a player will see another player controlled ship every 15 minutes to half an hour 45 The gameplay was designed to encourage player interactions and to test the player s soft skills Players need to exercise their common sense in order to solve the challenges for instance players need to learn to read maps To encourage players to develop these skills the game does not feature a beginner s tutorial as the team wanted players to discover the game s mechanics by themselves 39 The team also intentionally avoided setting gameplay rules to encourage players to utilize their creativity 37 Despite this Rare also included emergent gameplay in a more systemic manner by introducing shipwrecks and forts that players can discover Chapman described these locations of interest as the catalyst for stories which draw different players together fostering cooperation or competition Being attacked by sea monsters also add a layer of unpredictability to the game as these encounters are random 39 Due to the emergent gameplay Sea of Thieves was also considered as a watchable and sharable game and the team hoped that this will lure players who watched the game on video game live streaming platforms such as Twitch or Mixer to purchase it 27 While the game allows solo play the game is designed to be a multiplayer game in which players cooperate with each other Chapman added that cooperative gameplay enhances the experience because it makes sense in the world 46 The game does not feature any character class or specialization to encourage players to adopt different roles 47 The maximum crew size is four as Rare felt that if the group is too large it does not reflect a sense of intimate friendship and players may splinter off and hinder inter player communication 48 Neate described the game as a friendship creation tool and hoped that the game could become a platform where players can befriend strangers 28 Rare further added that they felt they have the responsibility to create a positive online social space 49 Design changes were made to champion the concept of cooperation and friendship For instance players cannot hurt others in the same crew 49 and all rewards are shared equally among crew members 28 In one of the game s early prototypes players in the same crew can betray each other though the feature was scrapped because the team felt that the experience was horrible 50 Neate added that the game provided literally no reason or motivation to do anything other than cooperate 49 Rare incorporated several anti toxicity measures For instance players can vote to lock a disruptive player into the brig 51 Release EditSea of Thieves was announced during Microsoft s press conference at E3 2015 with Duncan describing the game as the most ambitious project from Rare 52 53 Initially set to be released in 2017 the game was delayed to early 2018 to allow additional development time 54 Microsoft marketed the game extensively Players who pre ordered the game received the Black Dog Pack which included exclusive cosmetic content and access to a closed beta Players could also purchase a separate Sea of Thieves themed Xbox wireless controller and anyone who purchased the Xbox One X console from 18 to 24 March would receive a free digital copy of the game 55 56 Microsoft s Australian branch partnered with music band Captain Hellfire amp The Wretched Brethren for a two day event in which the pirate band sang different sea shanties requested by players The program was broadcast via Facebook Mixer and Twitch from 24 to 25 March 2018 57 Microsoft also launched The Quest an alternate reality game where players needed to solve different riddles The winners would receive one of four golden bananas each valued at 20 000 as rewards 58 Rare also hosted a competition which tasked fans to create achievements for the game 59 Several stress tests and betas were released ahead of the game s official launch on 17 March 60 61 At launch many players reported that they could not log into the game 62 Duncan said that Rare underestimated the server capacity as the number of people logging in to play the game during the launch period was unexpectedly high Various fixes have been released to improve the game s online infrastructure 63 Sea of Thieves was released on Steam on June 3 2020 The game reached the global top sellers list in the same week 64 In addition to being a retail release Sea of Thieves is an Xbox Play Anywhere title and the game was made available for Xbox Game Pass subscribers at launch 65 66 However crossplay between PC and Xbox One players was made optional in February 2019 to ensure that all players feel that they have a level playing field 67 On PC the game was initially only available through Xbox Game Pass and Microsoft Store before Microsoft announced a release for Steam in April 2020 68 Players began to set rules develop their own sets of challenges and host their own events 69 70 To further encourage these players Rare announced plans to incorporate private servers into the game 71 Downloadable content Edit Rare envisioned Sea of Thieves to be a game as a service and expected it to continue receiving updates for 10 years 72 73 After the team had fixed most of the technical issues they began looking at players feedback and identified that players were complaining that there were not enough activities for them to participate in Chapman stated that the team s strategy was to give players what they want ensure that they fit within the Sea of Thieves universe and surprise players 74 Rare has four teams of employees working in parallel to create the game s various expansions so that large content update can be released frequently while ensuring that sufficient development time can be given to each team 75 76 The team hoped to release a large content update every 6 weeks to 2 months and used Bilge Rat Adventures which are time limited challenges to fill the gap between each expansion 77 The ultimate goal was to make the game as big and successful as it can be 78 The first major expansion The Hungering Deep was developed within 2 months The second expansion Cursed Sails introduced skeleton ships controlled by artificial intelligence AI Despite being adamant about not doing so prior to the game s launch the team decided to implement the feature as it was one of the biggest fan requests 75 The Anniversary update that added both Tall Tales and Arena mode was so massive that it was described as a relaunch for the game 79 All the expansions are free of charge as they did not want to divide the player base 75 Smuggler s Fortune which was released in September 2019 added the Pirate Emporium a new store that supports microtransactions A new type of currency named Ancient Coins can be purchased from both the Xbox store and in game 80 Rare released monthly updates and introduced new Tall Tales new modes new quests and new features until December 2020 In December 2020 Rare announced that they would move away from producing monthly updates for the game and instead adopt the battle pass model popularised by games such as Fortnite and Fall Guys Each season which would last for about three months would introduce new content or new ways of playing the game with live events being hosted regularly Rare also introduced the Plunder Pass an optional premium tier that grants players additional rewards which does have free options The first season began in January 2021 81 and Season 2 began in April 2021 82 Rare also announced that they would stop updating the Arena mode as the vast majority of the players spent their time playing the cooperative adventure mode 83 Arena mode was shut down in March 2022 after an announcement earlier in the year 84 Rare described 2022 as the biggest year yet for Sea of Thieves and the studio planned to add more features including Adventures which are story driven live events that last for around two weeks and Mysteries which would unfold over the course of several months Each adventure was designed as a chapter in a long story as the team hoped that these live events can bring a sense of continual danger to the world Mysteries were inspired by alternate reality games in which hints would be given to the player both in and out of the game 85 86 Sea of Thieves saw frequent collaborations with other Microsoft franchises The Bird and Bear Figurehead based on Rare s own Banjo Kazooie series was released in July 2018 87 Ships based on the Halo series and the Gears of War franchise were released in June and November 2019 respectively as well as a ship set based on Ori and the Will of the Wisps released in March 2020 88 89 Rare also expanded Sea of Thieves to other media It had partnered with Mongoose Publishing to release a tabletop game titled Sea of Thieves Roleplaying Game in October 2019 90 Titan Comics debuted a comic series written by Jeremy Whitley in March 2018 91 Titan Books also worked with Rare to publish an art book named Tales from the Sea of Thieves 92 A free expansion titled A Pirate s Life which is based on Disney s Pirates of the Caribbean franchise was released on June 22 2021 93 The expansion was in development for about two years 94 Reception EditCritical reception Edit ReceptionAggregate scoreAggregatorScoreMetacriticPC 67 100 95 XONE 69 100 96 Review scoresPublicationScoreDestructoid6 5 10 97 EurogamerRecommended 98 Game Informer7 10 99 GameRevolution 100 GameSpot6 10 101 GamesRadar 102 IGN8 10 2020 103 PC Gamer US 72 100 105 Polygon6 5 10 104 Sea of Thieves received mixed or average reviews from critics according to review aggregator Metacritic 95 96 Most critics agreed that the game had potential to be successful but lamented that the game suffered from a lack of content and questioned Rare s decision to release it as a full priced product 100 97 102 103 104 The game s graphics and the game physics also received praise 98 101 105 The multiplayer portion of the game was well received Jordan Devore from Destructoid noted that with a full crew the game could get chaotic and situations could turn volatile very quickly He added that cooperation with strangers could create unforgettable experiences for players which could be deeply satisfying 97 Peter Brown from GameSpot also enjoyed coordinating with other players and goofing around though he remarked that some players were trolling others which caused the experience to be frustrating 101 Jeff Grubb from VentureBeat also enjoyed the game saying that playing with strangers often created numerous hilarious moments 106 Kyle Hilliard from Game Informer stated that each session results in a story due to the emergent gameplay and praised Rare for successfully creating an excellent pirate simulator and manufacturing a digital playground that is fun to explore 99 Sam Loveridge from GamesRadar likewise commented that the game is an anecdote generator at its very best due to its emergent storytelling 102 Brandin Tyrrel from IGN stated that Sea of Thieves works well when treated like a chat room or a party game where it serves as catalyst for having a good time with the people you re with 107 The gameplay received generally negative reviews Devore felt that the quests were repetitive and that the world did not have a lot of interesting things to do 97 Paul Tamburro from Game Revolution agreed remarking that the quests had little variety and did not allow room for creativity While he praised the sandbox format he felt that there were not enough secrets or stories players could discover in the world 100 Loveridge called the voyages elaborated fetch quests He lamented that there was no option to turn off PvP and players could not customize their own characters 102 Russ Frushtick from Polygon remarked that misbehaving players may make the experience frustrating because PvP could never be disabled However he remarked that the game offered no incentive for players who wanted to engage in PvP combat 104 Hilliard felt that the game did not have enough content to keep players engaged and remarked that the combat felt bland Many critics commented that players would not be motivated to complete quests because only cosmetic items are unlocked 99 100 101 103 Tyrrel praised the ship combat though he felt that the respawn system was too forgiving 103 Christian Donlan from Eurogamer likewise called the ship combat thrilling and the general combat crunchy pleasantly basic 98 Tyler Wilde from PC Gamer liked exploring the shipwrecks believing that exploration evokes a sense of discovery though he commented that he wished more emergent events would happen in the ocean 105 Solo play received mixed opinions Some critics thought that it was more difficult 108 boring 109 and maddening 110 while some remarked that it was entertaining 98 satisfying 110 and relaxing 111 108 After a year of updates the game received more positive reviews from critics Following the Anniversary update IGN stated that players should give the game a second chance and that it was the perfect time to return to the game 112 One of its writers David Jagneaux praised the Tall Tales and its riddles in his second review which he described as brain teasers that really challenge player s detective skills 103 In his summary he wrote that the game is a pirate fantasy sandbox with an enormous amount of things to do made unpredictable and exciting by the addition of other players 103 Nicole Carpenter from Polygon praised the post launch updates for making the title more curated with more structure and direction 113 The game also received PC Gamer s Best Ongoing Game 2019 award 114 and was listed by Gameindustry biz as one of their Games of the Year in 2019 115 Commercial performance Edit Sea of Thieves is a commercial success The title attracted more than 1 million players two days after it released 116 During its week of release it was the best selling retail game in the UK 117 sixth best selling in Switzerland 118 and it became the second best selling game in the US in March 2018 behind Far Cry 5 119 On 28 March 2018 Microsoft declared the game as the fastest selling new IP released for the Xbox One 120 121 Rare attributed the game s success to the title releasing for Xbox Game Pass subscribers at launch which enabled the game to achieve Rare s sales target for three months in a single day 122 Game Pass contributed to half of the game s sales 79 though Microsoft added that the game also sold well in both retail and digital formats 123 The game passed five million players in August 2018 124 In January 2020 Rare declared the game was the most successful IP Microsoft has released in the generation with it amassing more than 10 million players 125 In addition to good sales Sea of Thieves was also popular with viewers with the title being ranked as one of the most watched titles on Twitch in January 2019 following the Shrouded Spoils update 126 127 The game would launch on Steam on June 3 2020 By July 2020 Sea of Thieves would top 15 million players including 1 million units sold on Steam and over 3 3 million players logging in during June 2020 128 The total number of players would continue to rise reaching 20 million players by March 2021 129 During the month of June 2021 following the release of the Pirates of the Caribbean crossover A Pirate s Life content update 4 8 million players logged in setting a new record 130 In October 2021 Sea of Thieves had reached 25 million players 131 On Steam 5 million copies have been sold as of December 21 2021 132 During the 2022 Xbox Bethesda Games Showcase a trailer for Sea of Thieves Season 7 the game had reached over 30 million players 133 Awards Edit Year Award Category Result Ref2016 Game Critics Awards Best of Show Nominated 134 Best Original Game NominatedBest Online Multiplayer NominatedGamescom 2016 Best Xbox One Game Won 135 Best Social Online Game NominatedBest Multiplayer Game WonGolden Joystick Awards Most Wanted Game Nominated 136 2017 Game Critics Awards Best Original Game Nominated 137 Best Online Multiplayer NominatedGolden Joystick Awards Most Wanted Game Nominated 138 2018 Develop Awards Animation Nominated 139 Visual Design NominatedMusic Design NominatedSound Design NominatedGameplay Innovation NominatedThe Independent Game Developers Association Awards Best Action and Adventure Game Nominated 140 141 Creativity Award NominatedBest Audio Design NominatedVisual Design WonGolden Joystick Awards Best Audio Design Nominated 142 143 Best Co operative Game NominatedXbox Game of the Year NominatedThe Game Awards 2018 Best Multiplayer Game Nominated 144 2019 D I C E Awards Online Game of the Year Nominated 145 15th British Academy Games Awards Evolving Game Nominated 146 Multiplayer NominatedIvor Novello Awards Best Original Video Game Score Won 147 The Independent Game Developers Association Awards Best Social Game Nominated 148 Golden Joystick Awards Best Game Expansion Anniversary Update Nominated 149 2021 17th British Academy Games Awards Evolving Game Won 150 Notes Edit Purple Lamp Studios co developed the Steam version with Rare References Edit Walker Austin 21 March 2018 Rare Give Me a Little Control in Making My Sea of Thieves Character Vice Archived from the original on 24 March 2020 Retrieved 24 March 2020 Stuart Keith 22 June 2016 Sea of Thieves the pirate adventure that heralds the return of Rare The Guardian Archived from the original on 24 March 2020 Retrieved 24 March 2020 a b c Tapsail Chris 3 April 2018 Sea of Thieves sailing how to sail into the wind win ship combat and sailing terms explained Eurogamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Parkin Jeffery 20 March 2018 Sea of Thieves ships guide Polygon Archived from the original on 24 March 2020 Retrieved 24 March 2020 Delaney Mark 12 June 2022 Sea Of Thieves Season 7 Brings Deeper Ship Customization In July GameSpot Retrieved 13 June 2022 a b Chandler Sam 14 February 2020 7 more things we want in Sea of Thieves Shacknews Archived from the original on 24 March 2020 Retrieved 24 March 2020 Chandler Sam 3 August 2018 How to form an alliance in Sea of Thieves Shacknews Archived from the original on 24 March 2020 Retrieved 24 March 2020 a b Loveridge Sam 3 March 2020 25 essential Sea of Thieves tips to know before you play GamesRadar Archived from the original on 24 March 2020 Retrieved 24 March 2020 Alexander Heather 5 March 2019 Sea of Thieves New Arena Mode Is All The Good And Bad Of Sea of Thieves Kotaku Archived from the original on 24 March 2020 Retrieved 24 March 2020 a b Frushtick Russ 20 March 2018 Sea of Thieves guide to quests and voyages Polygon Archived from the original on 24 March 2020 Retrieved 24 March 2020 Wilde Tyler 27 March 2018 Sea of Thieves beginner s guide voyages factions and making money PC Gamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Orry Tom 17 January 2019 How to get Started in Sea of Thieves How to Begin Your First Voyage Step by Step Guide to Setting Sail Controls Explained USgamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 a b Parkin Jeffery 20 March 2018 Sea of Thieves shop guide Polygon Archived from the original on 24 March 2020 Retrieved 24 March 2020 Gera Emily 14 September 2019 Sea Of Thieves gets a microtransaction store Rock Paper Shotgun Archived from the original on 29 February 2020 Retrieved 24 March 2020 Marshall Cass 24 May 2019 Sea of Thieves events and doubloons guide Polygon Archived from the original on 11 June 2019 Retrieved 25 March 2020 Marshall Cass 13 May 2019 Sea of Thieves Tall Tales is the star feature of the anniversary update Polygon Archived from the original on 19 May 2019 Retrieved 24 March 2020 Tapsell Chris 3 April 2018 Sea of Thieves Pirate Legend and Mysterious Stranger explained riddle solution rewards and how to become Pirate Legend Eurogamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 a b Warren Tom 13 February 2018 Sea of Thieves is huge fun and just what the Xbox One needs The Verge Archived from the original on 24 March 2020 Retrieved 24 March 2020 Tapsell Chris 3 April 2018 Sea of Thieves map Island locations names shapes and how to find every island Eurogamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Sanders Toby 27 September 2018 Sea of Thieves Rowboat What is the Rowboat Game Revolution Retrieved 13 June 2022 Bailey Dustin 28 November 2018 You ll finally get rewards for killing giant monsters in today s Sea of Thieves expansion PCGamesN Archived from the original on 24 March 2020 Retrieved 24 March 2020 Tapsell Chris 3 April 2018 Sea of Thieves Skeleton Forts Skull Clouds Stronghold Keys and how to defeat the raids Eurogamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Donavan Imogen 24 July 2019 Sea of Thieves to get pets emotes and new cosmetics in forthcoming update VideoGamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Boudrea Ian 3 March 2020 Sea of Thieves is adding banjos to the musical mix PCGamesN Archived from the original on 24 March 2020 Retrieved 24 March 2020 Wales Matt 26 February 2018 Rare is already immortalising players most memorable achievements in Sea of Thieves world Eurogamer Archived from the original on 24 March 2020 Retrieved 24 March 2020 Carpenter Nicole 9 May 2019 Sea of Thieves 2019 review A sea change Polygon Archived from the original on 18 December 2019 Retrieved 24 March 2020 a b Yin Poole Wesley 26 February 2018 Sea of Thieves and the Rare revival Eurogamer Archived from the original on 22 December 2019 Retrieved 25 March 2020 a b c d Reeves Ben 17 November 2017 How Rare Cast Away Its Developmental Process For Sea Of Thieves Game Informer Archived from the original on 14 June 2018 Retrieved 14 June 2018 Cryer Hirun 14 February 2018 7 Things You Didn t Know About Sea of Thieves USgamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Phillips Tom 9 April 2018 Sea of Thieves early prototypes looked very different Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b Marshall Cass 22 October 2018 Sea of Thieves lore is surprisingly deep silly and refreshing Polygon Archived from the original on 24 March 2020 Retrieved 25 March 2020 Linneman John 25 March 2018 How Sea of Thieves tech creates a unique gaming experience Eurogamer Archived from the original on 25 March 2020 Retrieved 25 March 2020 Farrelly Stephen 9 November 2020 Sea of Thieves is using a unique dev tool you Red Bull Archived from the original on 24 March 2020 Retrieved 25 March 2020 Matulef Jeffery 22 November 2016 Sea of Thieves Insider Programme offers chance at testing early builds Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b Takahashi Dean 21 June 2017 How Microsoft s Rare imagined the pirate world of Sea of Thieves VentureBeat Archived from the original on 24 March 2020 Retrieved 25 March 2020 Sea of Thieves interview Rare studio head Craig Duncan on a bold new direction for the legendary British developer The Telegraph 20 March 2018 Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b Dealessandri Marie 20 June 2019 When We Made Sea of Thieves MCV Develop Retrieved 25 March 2020 a b c d e Yin Poole Wesley 13 February 2018 The Sea of Thieves endgame sounds super cool Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b c d e f Fulton Will 17 February 2018 Who cares about loot For Sea of Thieves Rare hid the real fun in the hijinks Digital Trends Archived from the original on 24 March 2020 Retrieved 25 March 2020 Osborn Alex 20 March 2018 Rare Considered Vampire Dinosaur Themes for Sea of Thieves IGN Unfiltered IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Dring Christopher 22 June 2021 Sea of Thieves team We changed everything to keep the Pirates of the Caribbean expansion a secret Gameindustry biz Retrieved 22 June 2021 Yarwood Jack 27 April 2018 How Rare designed Sea of Thieves infinite pirate generator Gamasutra Archived from the original on 24 March 2020 Retrieved 25 March 2020 Stevenson Ryan Visual Adventures on Sea of Thieves GDC Vault Archived from the original on 25 March 2020 Retrieved 25 March 2020 Sheridan Connor 28 February 2018 Sea of Thieves fully embraces power levelling according to the design director it s not what you think GamesRadar Archived from the original on 24 March 2020 Retrieved 25 March 2020 Skrebels Joe 13 February 2018 Sea of Thieves Has a Very Smart Approach to Server Size IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Grubb Jeff 14 June 2016 Sea of Thieves lets you captain your pirate ship solo but at a cost VentureBeat Archived from the original on 7 April 2019 Retrieved 25 March 2020 Matulef Jeffery 11 January 2017 Sea of Thieves devs explain how its design encourages cooperation Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Skrebels Joe 13 February 2018 Sea of Thieves Dev Explains Why the Maximum Crew Size Is 4 Players IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b c Donnelly Joe 20 March 2018 Rare on Sea of Thieves We have a responsibility to make a positive online social space PC Gamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Graft Kris 16 June 2016 How emotional psychology and The Goonies inspired Sea of Thieves Gamasutra Archived from the original on 25 March 2020 Retrieved 25 March 2020 Alexander Julia 22 March 2018 Sea of Thieves team put anti toxicity strategies into game s core design Polygon Archived from the original on 24 March 2020 Retrieved 25 March 2020 Blake Boston 15 June 2015 E3 2015 Shared World Game Sea of Thieves Announced for Xbox One Game Rant Ogden Utah Archived from the original on 4 April 2016 Retrieved 13 February 2021 MacGregor Burleson Kyle 15 June 2015 Rare announces most ambitious project yet Sea of Thieves Destructoid Archived from the original on 1 February 2016 Retrieved 25 March 2020 Pereira Chris 11 June 2017 E3 2017 Sea Of Thieves Delayed Until 2018 GameSpot Archived from the original on 11 March 2018 Retrieved 25 March 2020 Knezevic Kevin 22 March 2018 You Can Still Buy An Xbox One X And Get Sea Of Thieves Free For A Limited Time GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Reed Chris 17 January 2018 A Complete Guide to Sea of Thieves Preorder Bonuses IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Makuch Eddie 20 March 2018 Xbox Partners With An Australian Pirate Band For A Cool Sea Of Thieves Promo GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Osborn Alex 10 March 2018 Sea of Thieves Global Digital Treasure Hunt Features Golden Banana Prize IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Purchese Robert 24 January 2018 Can you come up with a Sea of Thieves Achievement Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Wales Matt 9 March 2020 Sea of Thieves Final Beta is here open to everyone on Xbox One and PC Eurogamer Archived from the original on 29 June 2019 Retrieved 25 March 2020 O Brien Lucy 8 December 2020 Sea of Thieves Release Date Announced IGN Archived from the original on 23 December 2019 Retrieved 25 March 2020 Pereira Chris 22 March 2018 Sea Of Thieves Issue Status CinnamonBeard Server Error Not Getting Gold More GameSpot Archived from the original on 30 March 2018 Retrieved 25 March 2020 Newhouse Alex 23 March 2018 Sea Of Thieves Dev Details How It ll Address Server And Performance Issues GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Fraser Gilbert 4 June 2020 Rare s Sea Of Thieves Is Already A Top Seller On Steam Pure Xbox Retrieved 7 June 2020 Kamen Matt 13 February 2018 Sea of Thieves is Rare s riskiest voyage yet but it s a huge success Wired co uk Archived from the original on 24 March 2020 Retrieved 25 March 2020 Purchese Robert 17 June 2016 These are the first Xbox Play Anywhere games Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Winslow Jeremy 4 February 2019 Sea Of Thieves Cross Play Will Be Made Optional Between Xbox One And PC GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 T Wright Steven 2 April 2020 Sea Of Thieves Is Finally Coming To Steam GameSpot Archived from the original on 4 April 2020 Retrieved 2 April 2020 Marshall Cass 25 April 2018 Sea of Thieves fans are setting their own rules in the pirate sandbox Polygon Archived from the original on 24 March 2020 Retrieved 25 March 2020 Beckhelling Imogen 26 July 2019 Meet the pirate who created a racing league in Sea of Thieves Eurogamer Archived from the original on 12 October 2019 Retrieved 25 March 2020 Brown Fraser 19 October 2019 Sea of Thieves will have private servers to support creative community events PC Gamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Stuart Keith 13 February 2018 A pirate s life for me Rare s ambitious plans for Sea of Thieves revealed The Guardian Archived from the original on 24 March 2020 Retrieved 25 March 2020 Sherr Ian 17 June 2019 The next big video game you play may never end CNET Archived from the original on 29 September 2019 Retrieved 25 March 2020 Fillari Alexandro 2 July 2018 Rare Plans To Give Sea Of Thieves Players What They Want GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 a b c Batchelor James 7 August 2018 Keeping Sea of Thieves afloat Gameindustry biz Archived from the original on 24 March 2020 Retrieved 25 March 2020 Grubb Jeff 1 May 2018 Sea of Thieves developer Rare has 3 teams making major updates VentureBeat Archived from the original on 24 March 2020 Retrieved 25 March 2020 Hilliard Kyle 4 July 2018 Rare On RPG Elements Battle Royale Potential And The Future Of Sea Of Thieves Game Informer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Osborn Alex 22 March 2018 Rare Studio Head on Sea of Thieves Post Launch Plans IGN Unfiltered IGN Archived from the original on 6 April 2020 Retrieved 25 March 2020 a b Dring Christopher 10 April 2019 The second launch of Sea of Thieves Gameindustry biz Archived from the original on 16 April 2019 Retrieved 25 March 2020 Carpenter Nicole 11 September 2019 Sea of Thieves Smuggler s Fortune update is now live and it adds pets Polygon Archived from the original on 25 March 2020 Retrieved 25 March 2020 Reynolds Matthew 27 January 2021 Sea of Thieves Season 1 estimated release time and what s new in Season 1 explained Eurogamer Retrieved 19 April 2021 Sharma Vanshika 17 April 2021 What All is Coming To Sea Of Thieves Season 2 OtakuKart Retrieved 19 April 2021 Dealessandri Marie 3 December 2020 Sea of Thieves to shift to battle pass model Gameindustry biz Retrieved 3 December 2020 LeBlanc Wesley 28 January 2022 Sea Of Thieves PvP Arena To Shut Down This March Game Informer Retrieved 2 February 2022 Marshall Cass 27 January 2022 Sea of Thieves will be sailing through uncharted waters in 2022 Polygon Retrieved 2 February 2022 Wales Matt 26 January 2022 Sea of Thieves detailing biggest year yet in 2022 preview livestream this Thursday Eurogamer Retrieved 2 February 2022 Gilyadov Alex 7 May 2018 Sea of Thieves New Item Is a Lovely Banjo Kazooie Reference IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Stevens Colin 10 June 2019 Halo Spartan Ship Set Announced for Sea of Thieves E3 2019 IGN Archived from the original on 24 March 2020 Retrieved 25 March 2020 Chalk Andy 15 November 2019 Sea of Thieves is giving away a Gears of War inspired ship set for a week PC Gamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Wales Matt 31 May 2019 There s a Sea of Thieves tabletop RPG on the way Eurogamer Archived from the original on 16 June 2019 Retrieved 25 March 2020 Knezevic Kevin 18 December 2017 Sea Of Thieves Comic Series Announced Check Out Some Art GameSpot Archived from the original on 15 May 2019 Retrieved 25 March 2020 Polo Susana 20 March 2018 Tales From the Sea of Thieves is a deep dive into a pirate lore ocean Polygon Archived from the original on 24 March 2020 Retrieved 25 March 2020 Peter Jay 13 June 2021 Jack Sparrow is coming to Sea of Thieves on June 22nd The Verge Retrieved 14 June 2021 Stewart Marcus 20 June 2021 Sea Of Thieves A Pirate s Life Preview The Day That Rare Finally Caught Captain Jack Sparrow Game Informer Retrieved 21 June 2021 a b Sea of Thieves for PC Reviews Metacritic Archived from the original on 8 April 2018 Retrieved 16 November 2020 a b Sea of Thieves for Xbox One Reviews Metacritic Archived from the original on 23 March 2018 Retrieved 20 April 2018 a b c d Devore Jordan 23 March 2018 Review Sea of Thieves Destructoid Archived from the original on 20 April 2018 Retrieved 23 March 2018 a b c d Donlan Christian 27 March 2018 Sea of Thieves review Eurogamer Archived from the original on 7 April 2020 Retrieved 25 March 2020 a b c Hilliard Kyle 23 March 2018 Fun In A Shallow Pool Sea of Thieves Xbox One Game Informer Archived from the original on 23 March 2018 Retrieved 23 March 2018 a b c d Tamburro Paul 26 March 2018 Sea of Thieves Review Rarely Exciting Xbox One Game Revolution Archived from the original on 27 March 2018 Retrieved 26 March 2018 a b c d Brown Peter 27 March 2018 Sea of Thieves Review GameSpot Archived from the original on 31 March 2018 Retrieved 27 March 2018 a b c d Loveridge Sam 23 March 2018 Sea of Thieves review Doesn t have the sea legs for longevity GamesRadar Archived from the original on 12 April 2018 Retrieved 23 March 2018 a b c d e f Jagneaux David 20 March 2020 Sea of Thieves Review 2020 IGN Archived from the original on 22 March 2020 Retrieved 25 March 2020 a b c Frushtick Russ 22 March 2018 Sea of Thieves review Polygon Archived from the original on 23 March 2018 Retrieved 22 March 2018 a b c Wilde Tyler 23 March 2018 Sea of Thieves review PC Gamer Archived from the original on 21 March 2018 Retrieved 23 March 2018 Grubb Jeff 20 March 2018 Sea of Thieves is mesmerizing and hilarious VentureBeat Archived from the original on 25 March 2020 Retrieved 25 March 2020 Tyrell Brandin 27 March 2018 Sea of Thieves Review IGN Archived from the original on 12 April 2018 Retrieved 27 March 2018 a b Marshall Cass 22 March 2018 The case for sailing solo in Sea of Thieves Polygon Archived from the original on 25 March 2020 Retrieved 25 March 2020 Fahey Mike 20 March 2018 Sea Of Thieves Is No Fun By Yourself Kotaku Archived from the original on 25 March 2020 Retrieved 25 March 2020 a b Meer Alec 21 March 2018 Sea of Thieves solo is maddening and brutal as it should be Rock Paper Shotgun Archived from the original on 25 March 2020 Retrieved 25 March 2020 Purchese Robert 1 February 2018 Why I love sailing alone in Sea of Thieves Eurogamer Archived from the original on 25 March 2020 Retrieved 25 March 2020 Merlinda Mark 13 May 2019 Why Now Is a Great Time to Return to Sea of Thieves IGN Archived from the original on 15 February 2020 Retrieved 25 March 2020 Carpenter Nicole 9 May 2019 Sea of Thieves 2019 review A sea change Polygon Archived from the original on 18 December 2019 Retrieved 25 March 2020 Best Ongoing Game 2019 Sea of Thieves PC Gamer 19 December 2019 Archived from the original on 24 March 2020 Retrieved 25 March 2020 Dring Christopher 16 December 2019 Games of the Year 2019 Sea of Thieves Gameindustry biz Archived from the original on 11 January 2020 Retrieved 25 March 2020 Makuch Eddie 28 March 2018 Sea Of Thieves Seeing Unprecedented Demand Passes 1 Million Players GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Phillips Tom 26 March 2018 Sea of Thieves lands UK chart number one Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 PLATTFORMUBERGREIFEND GameChartz ch Archived from the original on 12 April 2021 Retrieved 12 April 2021 Billcliffe James 25 April 2018 Far Cry 5 and Sea of Thieves best selling games in US during March according to NPD VG 247 Archived from the original on 24 March 2020 Retrieved 25 March 2020 Knezevic Kevin 28 March 2020 Sea Of Thieves Is Microsoft s Fastest Selling New IP On Xbox One GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Yin Poole Wesley 11 April 2016 Quantum Break UK s best selling boxed game Eurogamer Archived from the original on 12 April 2016 Retrieved 11 April 2016 Handrahan Matthew 18 June 2016 Sea of Thieves hit three month target in a single day Gameindustry biz Archived from the original on 24 March 2020 Retrieved 25 March 2020 McAloon Alissa 28 March 2018 Microsoft says Sea of Thieves sold well even without counting Game Pass copies Gamasutra Archived from the original on 24 March 2020 Retrieved 25 March 2020 Phillips Tom 1 August 2018 Sea of Thieves passes 5m players Eurogamer Archived from the original on 24 March 2020 Retrieved 25 March 2020 Winslow Jeremy 8 January 2020 Sea Of Thieves Is Now Xbox s Most Successful New IP Of The Generation GameSpot Archived from the original on 24 March 2020 Retrieved 25 March 2020 Grayson Nathan 23 January 2019 Sea Of Thieves Has Unexpectedly Become One Of Twitch s Biggest Games Kotaku Archived from the original on 24 March 2020 Retrieved 25 March 2020 Marshall Cass 22 January 2019 Sea of Thieves is enjoying a resurgence on Twitch Polygon Archived from the original on 24 March 2020 Retrieved 25 March 2020 Sea of Thieves passes 15 million players since launch Xbox Wire 20 July 2020 Retrieved 20 July 2020 Join the Celebrations as Sea of Thieves Reaches Its Third Anniversary Xbox Wire 18 March 2021 Moore Jared 17 August 2021 Sea of Thieves Broke Its Player Records in June 3 Years After Release IGN Retrieved 18 August 2021 Prescott Shaun 19 October 2021 Sea of Thieves celebrates 25 million players by tossing money around PC Gamer Retrieved 24 October 2021 Celebrate Five Million Sea of Thieves Sales on Steam Sea of Thieves 21 December 2021 Retrieved 21 December 2021 Captains of Adventure Official Sea of Thieves Season Seven Trailer YouTube 12 June 2022 Game Critics Awards Best of E3 2016 2016 Nominees Game Critics Awards Archived from the original on 13 January 2018 Retrieved 4 September 2018 Best of Gamescom 2016 Winners Selected by Gamescom Committee The Video Game Librarian 19 August 2016 Archived from the original on 25 January 2018 Retrieved 4 September 2018 Loveridge Sam 15 September 2016 Golden Joystick Awards 2016 voting now open to the public Digital Spy Archived from the original on 28 February 2017 Retrieved 4 September 2018 Game Critics Awards Best of E3 2017 2017 Nominees Game Critics Awards Archived from the original on 5 September 2018 Retrieved 4 September 2018 Gaito Eri 13 November 2017 Golden Joystick Awards 2017 Nominees Best in Slot Archived from the original on 12 January 2019 Retrieved 4 September 2018 MCV staff 21 May 2018 Announcing the Develop Awards 2018 nominations shortlist MCV Retrieved 4 September 2018 Stephenson Suzi 19 September 2018 TIGA Announces Games Industry Awards 2018 Finalists The Independent Game Developers Association Archived from the original on 25 April 2019 Retrieved 21 September 2018 2018 Winners The Independent Game Developers Association 1 November 2018 Archived from the original on 25 April 2019 Retrieved 2 November 2018 Hoggins Tom 24 September 2018 Golden Joysticks 2018 nominees announced voting open now The Daily Telegraph Archived from the original on 11 October 2018 Retrieved 6 October 2018 Sheridan Connor 16 November 2018 Golden Joystick Awards 2018 winners God of War wins big but Fortnite gets Victory Royale GamesRadar Archived from the original on 16 November 2018 Retrieved 17 November 2018 Grant Christopher 6 December 2018 The Game Awards 2018 Here are all the winners Polygon Archived from the original on 7 December 2018 Retrieved 9 December 2018 Makuch Eddie 10 January 2019 God Of War Spider Man Lead DICE Awards Here s All The Nominees GameSpot Archived from the original on 11 January 2019 Retrieved 14 January 2019 Fogel Stefanie 14 March 2019 God of War Red Dead 2 Lead BAFTA Game Awards Nominations Variety Archived from the original on 15 March 2019 Retrieved 14 March 2019 Kaufman Gil 24 May 2019 Mariah Carey and The 1975 Win 2019 Ivor Novello Awards Billboard Archived from the original on 2 June 2019 Retrieved 31 May 2019 Stephenson Suzi 19 September 2019 TIGA Announces Games Industry Awards 2019 Finalists The Independent Game Developers Association Archived from the original on 24 September 2019 Retrieved 25 September 2019 Tailby Stephen 20 September 2019 Days Gone Rides Off with Three Nominations in This Year s Golden Joystick Awards Push Square Archived from the original on 20 September 2019 Retrieved 21 September 2019 Sanchez Eduardo 25 March 2021 Sea of Thieves ganador de los premios BAFTA 2021 Generacion Xbox Retrieved 25 March 2021 External links EditOfficial website Retrieved from https en wikipedia org w index php title Sea of Thieves amp oldid 1135555861, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.